base_beam
{ "ammo_type": "AMMO_Beam", "audio_loop": "/SE/Impacts/laser_blast", "collision_audio": "/SE/Impacts/laser_blast", "damage": 0, "fx_beam_spec": "/pa/effects/specs/default_beam.pfx", "fx_collision_spec": "/pa/effects/specs/default_proj_explosion.pfx", "recon": { "observable": { "ignore_radar": true } } }