base_beam

{
    "ammo_type": "AMMO_Beam",
    "audio_loop": "/SE/Impacts/laser_blast",
    "collision_audio": "/SE/Impacts/laser_blast",
    "damage": 0,
    "fx_beam_spec": "/pa/effects/specs/default_beam.pfx",
    "fx_collision_spec": "/pa/effects/specs/default_proj_explosion.pfx",
    "recon": {
        "observable": {
            "ignore_radar": true
        }
    }
}