base_beam
{
"ammo_type": "AMMO_Beam",
"audio_loop": "/SE/Impacts/laser_blast",
"collision_audio": "/SE/Impacts/laser_blast",
"damage": 0,
"fx_beam_spec": "/pa/effects/specs/default_beam.pfx",
"fx_collision_spec": "/pa/effects/specs/default_proj_explosion.pfx",
"recon": {
"observable": {
"ignore_radar": true
}
}
}