base_beam

{
  "ammo_type": "AMMO_Beam",
  "audio_loop": "/SE/Impacts/laser_blast",
  "collision_audio": "/SE/Impacts/laser_blast",
  "damage": 0,
  "fx_beam_spec": "/pa/effects/specs/default_beam.pfx",
  "fx_collision_spec": "/pa/effects/specs/default_proj_explosion.pfx",
  "recon": {
    "observable": {
      "ignore_radar": true
    }
  }
}