Lockheed

Gunship - Heavily armored. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 350
    • Build cost: 900 metal
    • Maximum range: 100
    • Total DPS: 705.0

Shredder

Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 225 metal
    • Maximum range: 150
    • Total DPS: 100
    • Build locations: land, water surface

    Physics

    • Max speed: 60
    • Acceleration: 60
    • Braking rate: 60
    • Turn rate: 120

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Weapon #1

    • Blueprint
    • Range: 80
    • Damage: 80 DPS: 20 damage every 0.25 seconds (4 shots per second)
    • Yaw: 360° at 360° per second
    • Pitch: 100° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 20
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #2

    • Blueprint
    • Range: 100
    • Firing standard deviation: 30
    • Damage: 625.0 DPS: 250 damage every 0.40 seconds (2.5 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Stored ammo drained after 0.8 seconds (2 shots)
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Full damage splash radius: 2
    • Muzzle velocity: 80
    • Max velocity: 120
    • Turn rate: 270.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #1

    • Blueprint
    • Range: 150
    • Firing standard deviation: 2
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Splash: 0 damage, radius 3
    • Burn damage: 15, radius 2
    • Muzzle velocity: 155.0
    • Max velocity: 250
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Air & Mobile

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 100 DPS: 10 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile