Shredder (l_air_defense) - /pa/units/land/l_air_defense/l_air_defense.json

Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.
{
  "display_name": "!LOC:Shredder",
  "description": "!LOC:Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.",
  "TEMP_texelinfo": 21.7004,
  "area_build_separation": 18,
  "atrophy_cool_down": 15,
  "atrophy_rate": 5,
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 225,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/structure_small"
    },
    "died": {
      "audio_cue": "/SE/Death/structure_small",
      "effect_scale": 0.5
    },
    "fired0": {
      "audio_cue": "/SE/Weapons/structure/air_defense_fire",
      "effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_muzzle /pa/effects/specs/bullet_shells.pfx bone_shells"
    }
  },
  "guard_layer": "WL_Air",
  "max_health": 1000,
  "mesh_bounds": [
    9.776,
    9.776,
    9.429
  ],
  "model": [
    {
      "animations": {
        "fire": "/pa/units/land/l_air_defense/l_air_defense_anim_fire.papa",
        "idle": "/pa/units/land/l_air_defense/l_air_defense_anim_idle.papa"
      },
      "animtree": "/pa/anim/anim_trees/l_air_defense_basic_anim_tree.json",
      "filename": "/pa/units/land/l_air_defense/l_air_defense.papa",
      "layer": "WL_LandHorizontal",
      "skirt_decal": "/pa/effects/specs/skirt_defense.json"
    },
    {
      "animations": {
        "fire": "/pa/units/land/l_air_defense/l_air_defense_anim_fire.papa",
        "idle": "/pa/units/land/l_air_defense/l_air_defense_anim_idle.papa"
      },
      "animtree": "/pa/anim/anim_trees/l_air_defense_basic_anim_tree.json",
      "filename": "/pa/units/land/l_air_defense/l_air_defense.papa",
      "layer": "WL_WaterSurface"
    }
  ],
  "nearby_target_tick_update_interval": 2,
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 155,
          "shape": "capsule"
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 155,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -20
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_muzzle",
      "spec_id": "/pa/units/land/l_air_defense/l_air_defense_tool_weapon.json",
      "fire_event": "fired0"
    },
    {
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_muzzle",
      "spec_id": "/pa/units/land/l_air_defense/l_air_defense_beam_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Structure",
    "UNITTYPE_Basic",
    "UNITTYPE_Land",
    "UNITTYPE_AirDefense",
    "UNITTYPE_Defense",
    "UNITTYPE_CmdBuild",
    "UNITTYPE_FabBuild",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_CombatFabAdvBuild",
    "UNITTYPE_Custom1"
  ]
}