![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.3/pa/units/air/l_gunship/l_gunship_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.3/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_gunship.png)
Lockheed
Gunship - Heavily armored. Attacks land, sea and seabed targets.Physics
- Max speed: 60
- Acceleration: 60
- Braking rate: 60
- Turn rate: 120
Recon
- Vision radius: 100
- Underwater vision radius: 100
Unit Types
- Advanced
- Air
- Custom1
- FactoryBuild
- Gunship
- Mobile
- Offense
Built By
-
T2
Advanced Flyer Foundry 0:18 + 0:02
Weapon #1
- Blueprint
- Range: 80
- Damage: 80 DPS: 20 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 100° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Ammo
Target Priorities
Weapon #2
- Blueprint
- Range: 100
- Firing standard deviation: 30
- Damage: 625.0 DPS: 250 damage every 0.40 seconds (2.5 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Stored ammo drained after 0.8 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Full damage splash radius: 2
- Muzzle velocity: 80
- Max velocity: 120
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense