Lockheed

Gunship - Heavily armored. Attacks land, sea and seabed targets.

Overview

Blueprint
  • HP: 350
  • Build cost: 900 metal
  • Maximum range: 100
  • Total DPS: 705.0

Physics

  • Max speed: 60
  • Acceleration: 60
  • Braking rate: 60
  • Turn rate: 120

Recon

  • Vision radius: 100
  • Underwater vision radius: 100

Unit Types

  • Advanced
  • Air
  • Custom1
  • FactoryBuild
  • Gunship
  • Mobile
  • Offense

Built By

Weapon #1

  • Blueprint
  • Range: 80
  • Damage: 80 DPS: 20 damage every 0.25 seconds (4 shots per second)
  • Yaw: 360° at 360° per second
  • Pitch: 100° at 360° per second
  • Targets: LandHorizontal, WaterSurface
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Direct
  • Damage: 20
  • Burn damage: 15, radius 2
  • Muzzle velocity: 150.0
  • Max velocity: 150.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • AirDefense & (Land | Naval)
    • Titan & (Land | Naval)
    • Artillery & Advanced & (Land | Naval)
    • Nuke | NukeDefense

Weapon #2

  • Blueprint
  • Range: 100
  • Firing standard deviation: 30
  • Damage: 625.0 DPS: 250 damage every 0.40 seconds (2.5 shots per second)
  • Yaw: 0° at 180° per second
  • Pitch: 0° at 180° per second
  • Stored ammo drained after 0.8 seconds (2 shots)
  • Targets: LandHorizontal, WaterSurface
  • Ammo recharged after 5.0 seconds
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 250
  • Full damage splash radius: 2
  • Muzzle velocity: 80
  • Max velocity: 120
  • Turn rate: 270.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • AirDefense & (Land | Naval)
    • Titan & (Land | Naval)
    • Artillery & Advanced & (Land | Naval)
    • Nuke | NukeDefense