{
"display_name": "!LOC:Supernova",
"description": "!LOC:Nuclear Missile Launcher - Builds and launches unlimited range, large splash damage, nuclear missiles. Can fire at other planets.",
"TEMP_texelinfo": 30,
"atrophy_cool_down": 15,
"atrophy_rate": 240,
"audio": {
"loops": {
"build": {
"cue": "/SE/Construction/Factory_contruction_loop_nuke",
"flag": "build_target_changed",
"should_start_func": "has_build_target",
"should_stop_func": "no_build_target"
}
},
"selection_response": {
"cue": "/SE/Selection/structure/nuke"
}
},
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 14400,
"buildable_projectiles": [
"/pa/units/land/l_nuke_launcher/l_nuke_launcher_ammo.json"
],
"command_caps": [
"ORDER_FactoryBuild",
"ORDER_Attack"
],
"events": {
"fired": {
"audio_cue": "/SE/Weapons/structure/nuke_launcher_fire",
"effect_spec": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_launch.pfx"
}
},
"factory": {
"default_build_stance": "Continuous",
"initial_build_spec": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_ammo.json",
"spawn_points": [
"missile"
],
"store_units": true
},
"fx_offsets": [
{
"bone": "laser001",
"filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
},
{
"bone": "laser002",
"filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
},
{
"bone": "laser003",
"filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
},
{
"bone": "laser004",
"filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
}
],
"max_health": 1500,
"mesh_bounds": [
25,
34.5,
25.24
],
"model": [
{
"animations": {
"build_end": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_end.papa",
"build_loop": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build.papa",
"build_start": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_start.papa"
},
"animtree": "/pa/anim/anim_trees/l_nuke_launcher_anim_tree.json",
"filename": "/pa/units/land/l_nuke_launcher/l_nuke_launcher.papa",
"layer": "WL_LandHorizontal",
"skirt_decal": "/pa/effects/specs/skirt_nuke.json"
},
{
"animations": {
"build_end": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_end.papa",
"build_loop": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build.papa",
"build_start": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_start.papa"
},
"animtree": "/pa/anim/anim_trees/l_nuke_launcher_anim_tree.json",
"filename": "/pa/units/land/l_nuke_launcher/l_nuke_launcher.papa",
"layer": "WL_WaterSurface"
}
],
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 100,
"shape": "capsule"
},
{
"channel": "sight",
"layer": "underwater",
"radius": 100,
"shape": "capsule"
}
]
}
},
"selection_icon": {
"diameter": -50
},
"spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"tools": [
{
"aim_bone": "bone_root",
"spec_id": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_tool_weapon.json"
},
{
"aim_bone": "bone_root",
"spec_id": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build_arm.json"
}
],
"unit_types": [
"UNITTYPE_Land",
"UNITTYPE_Structure",
"UNITTYPE_Offense",
"UNITTYPE_Advanced",
"UNITTYPE_Nuke",
"UNITTYPE_Factory",
"UNITTYPE_FabAdvBuild",
"UNITTYPE_Important",
"UNITTYPE_Custom1"
]
}