Supernova (l_nuke_launcher) - /pa/units/land/l_nuke_launcher/l_nuke_launcher.json

Nuclear Missile Launcher - Builds and launches unlimited range, large splash damage, nuclear missiles. Can fire at other planets.
{
    "display_name": "!LOC:Supernova",
    "description": "!LOC:Nuclear Missile Launcher - Builds and launches unlimited range, large splash damage, nuclear missiles. Can fire at other planets.",
    "TEMP_texelinfo": 30,
    "atrophy_cool_down": 15,
    "atrophy_rate": 240,
    "audio": {
        "loops": {
            "build": {
                "cue": "/SE/Construction/Factory_contruction_loop_nuke",
                "flag": "build_target_changed",
                "should_start_func": "has_build_target",
                "should_stop_func": "no_build_target"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/structure/nuke"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 14400,
    "buildable_projectiles": [
        "/pa/units/land/l_nuke_launcher/l_nuke_launcher_ammo.json"
    ],
    "command_caps": [
        "ORDER_FactoryBuild",
        "ORDER_Attack"
    ],
    "events": {
        "fired": {
            "audio_cue": "/SE/Weapons/structure/nuke_launcher_fire",
            "effect_spec": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_launch.pfx"
        }
    },
    "factory": {
        "default_build_stance": "Continuous",
        "initial_build_spec": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_ammo.json",
        "spawn_points": [
            "missile"
        ],
        "store_units": true
    },
    "fx_offsets": [
        {
            "bone": "laser001",
            "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "build"
        },
        {
            "bone": "laser002",
            "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "build"
        },
        {
            "bone": "laser003",
            "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "build"
        },
        {
            "bone": "laser004",
            "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "build"
        }
    ],
    "max_health": 1500,
    "mesh_bounds": [
        25,
        34.5,
        25.24
    ],
    "model": [
        {
            "animations": {
                "build_end": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_end.papa",
                "build_loop": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build.papa",
                "build_start": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_start.papa"
            },
            "animtree": "/pa/anim/anim_trees/l_nuke_launcher_anim_tree.json",
            "filename": "/pa/units/land/l_nuke_launcher/l_nuke_launcher.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_nuke.json"
        },
        {
            "animations": {
                "build_end": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_end.papa",
                "build_loop": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build.papa",
                "build_start": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_start.papa"
            },
            "animtree": "/pa/anim/anim_trees/l_nuke_launcher_anim_tree.json",
            "filename": "/pa/units/land/l_nuke_launcher/l_nuke_launcher.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -50
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "aim_bone": "bone_root",
            "spec_id": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_tool_weapon.json"
        },
        {
            "aim_bone": "bone_root",
            "spec_id": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build_arm.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Offense",
        "UNITTYPE_Advanced",
        "UNITTYPE_Nuke",
        "UNITTYPE_Factory",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Important",
        "UNITTYPE_Custom1"
    ]
}