Supernova (l_nuke_launcher) - /pa/units/land/l_nuke_launcher/l_nuke_launcher.json

Nuclear Missile Launcher - Builds and launches unlimited range, large splash damage, nuclear missiles. Can fire at other planets.
{
  "display_name": "!LOC:Supernova",
  "description": "!LOC:Nuclear Missile Launcher - Builds and launches unlimited range, large splash damage, nuclear missiles. Can fire at other planets.",
  "TEMP_texelinfo": 30,
  "atrophy_cool_down": 15,
  "atrophy_rate": 240,
  "audio": {
    "loops": {
      "build": {
        "cue": "/SE/Construction/Factory_contruction_loop_nuke",
        "flag": "build_target_changed",
        "should_start_func": "has_build_target",
        "should_stop_func": "no_build_target"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/structure/nuke"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 14400,
  "buildable_projectiles": [
    "/pa/units/land/l_nuke_launcher/l_nuke_launcher_ammo.json"
  ],
  "command_caps": [
    "ORDER_FactoryBuild",
    "ORDER_Attack"
  ],
  "events": {
    "fired": {
      "audio_cue": "/SE/Weapons/structure/nuke_launcher_fire",
      "effect_spec": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_launch.pfx"
    }
  },
  "factory": {
    "default_build_stance": "Continuous",
    "initial_build_spec": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_ammo.json",
    "spawn_points": [
      "missile"
    ],
    "store_units": true
  },
  "fx_offsets": [
    {
      "bone": "laser001",
      "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "build"
    },
    {
      "bone": "laser002",
      "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "build"
    },
    {
      "bone": "laser003",
      "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "build"
    },
    {
      "bone": "laser004",
      "filename": "/pa/effects/specs/legion_factory_spray_short.pfx",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ],
      "type": "build"
    }
  ],
  "max_health": 1500,
  "mesh_bounds": [
    25,
    34.5,
    25.24
  ],
  "model": [
    {
      "animations": {
        "build_end": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_end.papa",
        "build_loop": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build.papa",
        "build_start": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_start.papa"
      },
      "animtree": "/pa/anim/anim_trees/l_nuke_launcher_anim_tree.json",
      "filename": "/pa/units/land/l_nuke_launcher/l_nuke_launcher.papa",
      "layer": "WL_LandHorizontal",
      "skirt_decal": "/pa/effects/specs/skirt_nuke.json"
    },
    {
      "animations": {
        "build_end": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_end.papa",
        "build_loop": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build.papa",
        "build_start": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_start.papa"
      },
      "animtree": "/pa/anim/anim_trees/l_nuke_launcher_anim_tree.json",
      "filename": "/pa/units/land/l_nuke_launcher/l_nuke_launcher.papa",
      "layer": "WL_WaterSurface"
    }
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 100,
          "shape": "capsule"
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 100,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -50
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "aim_bone": "bone_root",
      "spec_id": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_tool_weapon.json"
    },
    {
      "aim_bone": "bone_root",
      "spec_id": "/pa/units/land/l_nuke_launcher/l_nuke_launcher_build_arm.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Land",
    "UNITTYPE_Structure",
    "UNITTYPE_Offense",
    "UNITTYPE_Advanced",
    "UNITTYPE_Nuke",
    "UNITTYPE_Factory",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_Important",
    "UNITTYPE_Custom1"
  ]
}