Shredder

Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 225 metal
    • Maximum range: 150
    • Total DPS: 100
    • Build locations: land, water surface

Hive

Swarm Turret - Spawns nanoswarms. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 750 metal
    • Maximum range: 180
    • Build locations: land, water surface

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    Economy

    • Weapon energy consumption: 800 / s

    Weapon #1

    • Blueprint
    • Range: 150
    • Firing standard deviation: 2
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Splash: 0 damage, radius 3
    • Burn damage: 15, radius 2
    • Muzzle velocity: 155.0
    • Max velocity: 250
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Air & Mobile

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 100 DPS: 10 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Weapon (x4)

    • Blueprint
    • Range: 180
    • Damage: 0 DPS: 0 damage every 0.50 seconds (2 shots per second)
    • Yaw: 0° at 3600° per second
    • Pitch: 0° at 3600° per second
    • Energy consumption: 1400 per shot
    • Stored ammo drained after 1.0 seconds (2 shots)
    • Targets: LandHorizontal, WaterSurface, Seafloor
    • Ammo recharged after 14.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 20.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile