Purifier

Flame Turret - Splash damage weapon. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2500
    • Build cost: 225 metal
    • Maximum range: 100
    • Total DPS: 45
    • Build locations: land

Shredder

Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 225 metal
    • Maximum range: 150
    • Total DPS: 100
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Weapon

    • Blueprint
    • Range: 100
    • Damage: 45 DPS: 15 damage every 0.33 seconds (3 shots per second)
    • Yaw: 360° at 240° per second
    • Pitch: 90° at 240° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: seeking
    • Damage: 15
    • Splash: 15 damage, radius 8
    • Burn damage: 15, radius 2
    • Muzzle velocity: 130.0
    • Max velocity: 130.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 150
    • Firing standard deviation: 2
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Splash: 0 damage, radius 3
    • Burn damage: 15, radius 2
    • Muzzle velocity: 155.0
    • Max velocity: 250
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Air & Mobile

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 100 DPS: 10 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile