Shredder

Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 225 metal
    • Maximum range: 150
    • Total DPS: 100
    • Build locations: land, water surface

Typhoon

Drone Carrier - Builds and launches missile drones at enemies. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 5200 metal
    • Maximum range: 250

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250

    Economy

    Economy

    • Weapon metal consumption: 30 / s

    Weapon #1

    • Blueprint
    • Range: 150
    • Firing standard deviation: 2
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Splash: 0 damage, radius 3
    • Burn damage: 15, radius 2
    • Muzzle velocity: 155.0
    • Max velocity: 250
    • Turn rate: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Air & Mobile

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 100 DPS: 10 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 90° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Weapon

    • Blueprint
    • Range: 250
    • Damage: 0.0 DPS: 0 damage every 0.50 seconds (2 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Metal consumption: 30 per shot
    • Stored ammo drained after 10.0 seconds (20 shots)
    • Targets: LandHorizontal, WaterSurface, Air, Underwater, SeaFloor
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 110.0
    • Max velocity: 110.0
    • Turn rate: 720.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall