Loki

Flying Fortress Titan - Heavy damage over a wide area. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 11250
    • Build cost: 30000 metal
    • Maximum range: 160
    • Total DPS: 2248.0

Slammer

Assault Bot - Armoured with high damage guns and torpedoes. Amphibious. Attacks land and sea.

    Overview

    Blueprint
    • HP: 360
    • Build cost: 500 metal
    • Maximum range: 160
    • Total DPS: 587.5

    Physics

    • Max speed: 30
    • Acceleration: 50
    • Braking rate: 60
    • Turn rate: 50

    Physics

    • Max speed: 14
    • Acceleration: 140
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 85
    • Underwater vision radius: 85

    Weapon #1 (x2)

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 800.0 DPS: 2x800 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 40° per second
    • Pitch: 60° at 20° per second
    • Targets: LandHorizontal, WaterSurface, Air, Seafloor, Underwater
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 800
    • Splash: 300 damage, radius 40
    • Full damage splash radius: 5
    • Muzzle velocity: 155.0
    • Max velocity: 155.0
    • Turn rate: 270.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense
      • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

    Weapon #2 (x2)

    • Blueprint
    • Range: 160
    • Projectiles per fire: 2
    • Firing standard deviation: 10
    • Damage: 324 DPS: 2x27 damage every 0.17 seconds (6 shots per second)
    • Yaw: 120° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 27
    • Splash: 27 damage, radius 25
    • Full damage splash radius: 20
    • Burn damage: 15, radius 2
    • Muzzle velocity: 250.0
    • Max velocity: 250.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 70
    • Full damage splash radius: 20
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact

    Weapon #1

    • Blueprint
    • Range: 110
    • Damage: 400.0 DPS: 100 damage every 0.25 seconds (4 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 100
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 160
    • Damage: 187.5 DPS: 250 damage every 1.33 seconds (0.75 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 75.0
    • Max velocity: 75.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 100.0
    • Max velocity: 75.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall