Slammer (assault_bot_adv) - /pa/units/land/assault_bot_adv/assault_bot_adv.json

Assault Bot - Armoured with high damage guns and torpedoes. Amphibious. Attacks land and sea.
{
  "display_name": "Slammer",
  "description": "!LOC:Assault Bot - Armoured with high damage guns and torpedoes. Amphibious. Attacks land and sea.",
  "TEMP_texelinfo": 6.39639,
  "attachable": {
    "offsets": {
      "root": [
        0,
        0,
        0
      ],
      "head": [
        0,
        0,
        5.3
      ]
    }
  },
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/bot/T2_assault_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/bot/T2_assault"
    }
  },
  "base_spec": "/pa/units/land/base_bot/base_bot.json",
  "build_metal_cost": 500,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/bot"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/bot/assault_adv_fire",
      "effect_spec": "/pa/effects/specs/default_small_muzzle_flash.pfx socket_rightMuzzle /pa/effects/specs/default_small_muzzle_flash.pfx socket_leftMuzzle"
    },
    "died": {
      "audio_cue": "/SE/Death/Bot",
      "effect_spec": "/pa/effects/specs/default_explosion_bot_t2.pfx",
      "effect_scale": 1.0
    }
  },
  "guard_layer": "WL_AnySurface",
  "max_health": 360,
  "mesh_bounds": [
    9,
    4.5,
    6
  ],
  "model": {
    "filename": "/pa/units/land/assault_bot_adv/assault_bot_adv.papa",
    "animations": {
      "death01": "/pa/units/land/assault_bot_adv/assault_bot_adv_anim_death01.papa",
      "walk": "/pa/units/land/assault_bot_adv/assault_bot_adv_anim_run.papa",
      "idle": "/pa/units/land/assault_bot_adv/assault_bot_adv_anim_idle.papa",
      "aim_up": "/pa/units/land/assault_bot_adv/assault_bot_adv_anim_aimUp.papa",
      "aim_down": "/pa/units/land/assault_bot_adv/assault_bot_adv_anim_aimDown.papa"
    },
    "animtree": "/pa/anim/anim_trees/bipedal_mech_anim_tree.json",
    "walk_speed": 12
  },
  "navigation": {
    "type": "amphibious",
    "acceleration": 140,
    "brake": -1,
    "move_speed": 14,
    "turn_speed": 720
  },
  "physics": {
    "radius": 3.5
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 85
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 85
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 12.0
  },
  "tools": [
    {
      "spec_id": "/pa/units/land/assault_bot_adv/assault_bot_adv_tool_weapon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": [
        "socket_rightMuzzle",
        "socket_leftMuzzle"
      ]
    },
    {
      "spec_id": "/pa/units/land/assault_bot_adv/assault_bot_adv_torpedo_tool_weapon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": [
        "socket_rightMuzzle",
        "socket_leftMuzzle"
      ],
      "show_range": false
    }
  ],
  "transportable": {
    "size": 1
  },
  "unit_types": [
    "UNITTYPE_Custom58",
    "UNITTYPE_Bot",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Land",
    "UNITTYPE_Advanced",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_CannonBuildable",
    "UNITTYPE_Amphibious"
  ]
}