Hornet

Tactical Bomber - Long range. High damage tactical missiles. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 3200 metal
    • Maximum range: 190
    • Total DPS: 400.0

Slammer

Assault Bot - Armoured with high damage guns and torpedoes. Amphibious. Attacks land and sea.

    Overview

    Blueprint
    • HP: 360
    • Build cost: 500 metal
    • Maximum range: 160
    • Total DPS: 587.5

    Physics

    • Max speed: 30
    • Acceleration: 40
    • Braking rate: 40
    • Turn rate: 135

    Physics

    • Max speed: 14
    • Acceleration: 140
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 85
    • Underwater vision radius: 85

    Weapon

    • Blueprint
    • Range: 190
    • Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 120° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 20.0
    • Max velocity: 160
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon #1

    • Blueprint
    • Range: 110
    • Damage: 400.0 DPS: 100 damage every 0.25 seconds (4 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 100
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 160
    • Damage: 187.5 DPS: 250 damage every 1.33 seconds (0.75 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 75.0
    • Max velocity: 75.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 100.0
    • Max velocity: 75.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall