Stryker

Attack Vehicle - Fast, adaptable, expendable. Attacks surface targets.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 55 metal
    • Maximum range: 75
    • Total DPS: 30.0

Wyrm

Siege Bomber - Durable. Slow. Devastating damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 3300 metal
    • Maximum range: 10
    • Total DPS: 1666.67

    Physics

    • Max speed: 17
    • Acceleration: 150
    • Braking rate: 150
    • Turn rate: 180

    Physics

    • Max speed: 30
    • Acceleration: 10
    • Braking rate: 30
    • Turn rate: 110

    Recon

    • Vision radius: 110
    • No underwater vision

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    Economy

    • Weapon energy consumption: 500 / s

    Weapon

    • Blueprint
    • Range: 75
    • Projectiles per fire: 2
    • Damage: 30.0 DPS: 2x15 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 89° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 15
    • Burn damage: 15, radius 2
    • Muzzle velocity: 140.0
    • Max velocity: 140.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 10
    • Firing standard deviation: 10
    • Damage: 1666.67 DPS: 5000 damage every 3.00 seconds (0.33 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Energy consumption: 1500 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
    • Ammo recharged after 3.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 5000
    • Splash: 5000 damage, radius 20
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense