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"description": "!LOC:Siege Bomber - Durable. Slow. Devastating damage. Attacks land and sea targets.",
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}
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"death_weapon": {
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},
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},
"fired": {
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},
"died": {
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}
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{
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],
"guard_layer": "WL_AnyLayer",
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"headlights": [
{
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],
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"mesh_bounds": [
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"model": {
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"animations": {
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"idle": "/pa/units/air/bomber_heavy/bomber_heavy_anim_idle.papa",
"build": "/pa/units/air/bomber_heavy/bomber_heavy_anim_build.papa",
"deploy": "/pa/units/air/bomber_heavy/bomber_heavy_anim_deploy.papa"
},
"animtree": "/pa/anim/anim_trees/bomber_heavy_anim_tree.json"
},
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"acceleration": 10,
"brake": 30,
"move_speed": 30,
"turn_speed": 110,
"dodge_radius": 0,
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"aggressive_distance": 50.0,
"aggressive_height": 100.0,
"wobble_factor": 0.05,
"wobble_speed": 0.1,
"bank_factor": 0.25
},
"physics": {
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"gravity_scalar": 1,
"push_sideways": false,
"allow_pushing": false,
"air_friction": 1.0
},
"recon": {
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"items": [
{
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"channel": "sight",
"shape": "capsule",
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},
{
"layer": "underwater",
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}
]
}
},
"selection_icon": {
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},
"tools": [
{
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"aim_bone": "bone_root",
"muzzle_bone": "bone_root"
}
],
"unit_types": [
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"UNITTYPE_Bomber",
"UNITTYPE_Mobile",
"UNITTYPE_Offense",
"UNITTYPE_Air",
"UNITTYPE_Advanced",
"UNITTYPE_FactoryBuild",
"UNITTYPE_Heavy"
]
}