Gustav

Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 9600 metal
    • Maximum range: 400
    • Total DPS: 333.33
    • Build locations: land, water surface

Locusts

Nanobot Swarm - Extremely Fast. Cheap. Close range. Devastating damage. Hover. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 80
    • Build cost: 260 metal
    • Maximum range: 30
    • Total DPS: 100

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 40
    • Acceleration: 400
    • Braking rate: 400
    • Turn rate: 1080
    • Hovers over land, lava and water

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 40
    • Underwater vision radius: 40

    Economy

    • Weapon energy consumption: 2500 / s

    Economy

    Weapon

    • Blueprint
    • Range: 400
    • Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 10° per second
    • Pitch: 60° at 10° per second
    • Energy consumption: 37500 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 5000
    • Splash: 5000 damage, radius 25
    • Muzzle velocity: 100
    • Max velocity: 2000
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon

    • Blueprint
    • Range: 30
    • Damage: 100 DPS: 20 damage every 0.20 seconds (5 shots per second)
    • Yaw: 180° at 1440° per second
    • Pitch: 45° at 1440° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air