Gustav (l_artillery_long) - /pa/units/land/l_artillery_long/l_artillery_long.json

Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.
{
  "display_name": "!LOC:Gustav",
  "description": "!LOC:Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.",
  "TEMP_texelinfo": 24.1279,
  "atrophy_cool_down": 15,
  "atrophy_rate": 240,
  "audio": {
    "selection_response": {
      "cue": "/SE/Selection/structure/artillery"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 9600,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/structure_small"
    },
    "died": {
      "audio_cue": "/SE/Death/structure_small",
      "effect_scale": 1
    },
    "fired": {
      "audio_cue": "/SE/Weapons/structure/artillery_long_fire",
      "effect_spec": "/pa/effects/specs/ring_muzzle_flash.pfx socket_muzzle /pa/effects/specs/artillery_muzzle_ground.pfx bone_root /pa/units/land/l_artillery_long/back_hatch.pfx bone_backHatch"
    }
  },
  "fx_offsets": [
    {
      "bone": "bone_root",
      "filename": "/pa/units/land/l_artillery_long/energy_rod.pfx",
      "offset": [
        0,
        0,
        6
      ],
      "type": "idle"
    }
  ],
  "guard_layer": "WL_AnySurface",
  "lamps": [
    {
      "bone": "bone_pitch",
      "color": [
        1,
        1,
        1
      ],
      "intensity": 2,
      "offset": [
        0,
        -2.13,
        4.11
      ],
      "radius": 4
    },
    {
      "bone": "bone_turret",
      "color": [
        1,
        1,
        1
      ],
      "intensity": 2,
      "offset": [
        5.13,
        0,
        4.54
      ],
      "radius": 4
    },
    {
      "bone": "bone_turret",
      "color": [
        1,
        1,
        1
      ],
      "intensity": 2,
      "offset": [
        -5.13,
        0,
        4.54
      ],
      "radius": 4
    }
  ],
  "max_health": 5000,
  "mesh_bounds": [
    24,
    24,
    18
  ],
  "model": [
    {
      "animtree": "/pa/anim/anim_trees/l_artillery_long_anim_tree.json",
      "filename": "/pa/units/land/l_artillery_long/l_artillery_long.papa",
      "layer": "WL_LandHorizontal",
      "skirt_decal": "/pa/effects/specs/skirt_artillery_long.json"
    },
    {
      "animtree": "/pa/anim/anim_trees/l_artillery_long_anim_tree.json",
      "filename": "/pa/units/land/l_artillery_long/l_artillery_long.papa",
      "layer": "WL_WaterSurface"
    }
  ],
  "nearby_target_tick_update_interval": 30,
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 100,
          "shape": "capsule"
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 100,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -39
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "aim_bone": "bone_pitch",
      "muzzle_bone": "socket_muzzle",
      "spec_id": "/pa/units/land/l_artillery_long/l_artillery_long_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Land",
    "UNITTYPE_Structure",
    "UNITTYPE_Defense",
    "UNITTYPE_Artillery",
    "UNITTYPE_Advanced",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_Important",
    "UNITTYPE_Custom1"
  ]
}