Shredder
Anti-Air Turret - Equipped with homing tracer rounds. Only attacks air targets.- HP: 1000
- Build cost: 225 metal
- Maximum range: 150
- Total DPS: 100
- Build locations: land, water surface
Overview
BlueprintTheodor
Artillery - Medium range. Attacks land, sea, seabed and underwater targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 40.0
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 155
- Underwater vision radius: 155
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Weapon energy consumption: 200 / s
Economy
- Blueprint
- Range: 150
- Firing standard deviation: 2
- Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 720° per second
- Pitch: 90° at 720° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Splash: 0 damage, radius 3
- Burn damage: 15, radius 2
- Muzzle velocity: 155.0
- Max velocity: 250
- Turn rate: 10
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan )
- Air & Mobile
- Blueprint
- Range: 150
- Damage: 100 DPS: 10 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 720° per second
- Pitch: 90° at 720° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 10
- Collision check: enemies
- Collision response: impact
- Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 240
- Firing standard deviation: 0.25
- Damage: 40.0 DPS: 200 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Energy consumption: 1000 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 200
- Splash: 200 damage, radius 18
- Full damage splash radius: 5
- Muzzle velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Armour Fabricator 0:03
- T2 Advanced Fabrication Flyer 0:03
- T2 Advanced Fabrication Vessel 0:02
- T2 Advanced Fabrication Walker 0:04
- T1 Armour Fabricator 0:17
- T1 Fabrication Flyer 0:22
- T1 Fabrication Vessel 0:14
- T1 Fabrication Walker 0:25
- T0 Legion Class Commander 0:07
- T2 Praetorian 0:02
- T2 Remora 0:02