Hammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
Overview
BlueprintUnit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 14400 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 60
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 3050 / s
- Energy consumption per metal: 50.8
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Fabrication Bot 0:35 + 0:03 + 0:03
- T2 Advanced Fabrication Vehicle 0:35 + 0:03 + 0:03
- T1 Ant 0:02 + 0:03 + 0:03
- T1 Boom 0:00.8 + 0:03 + 0:03
- T1 Dox 0:00.8 + 0:03 + 0:03
- T1 Fabrication Bot 0:03 + 0:03 + 0:03
- T1 Fabrication Vehicle 0:03 + 0:03 + 0:03
- T1 Grenadier 0:01 + 0:03 + 0:03
- T2 Mend 0:41 + 0:03 + 0:03
- T2 Slammer 0:10 + 0:03 + 0:03
- T1 Spinner 0:02 + 0:03 + 0:03
- T1 Stitch 0:04 + 0:03 + 0:03
Builds
- T2 Advanced Ship Foundry 1:01 + 0:06