Infiltrator
Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.- HP: 250
- Build cost: 280 metal
- Maximum range: 300
Overview
BlueprintHammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
Blueprint- Max speed: 100
- Acceleration: 300
- Braking rate: 60
- Turn rate: 180
Physics
- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 300
- Mine vision radius: 300
- Radar radius: 400
- Invisibile to radar
Recon
Stealth
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Base energy consumption: 900 / s
Economy
Economy
- Blueprint
- Range: 300
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal, WaterSurface, Air, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:05 + 0:02
Built By
- T2 Advanced Ship Foundry 1:01 + 0:06