Fabrication Aircraft
Builder- Builds structures. Very mobile. Vulnerable.- HP: 25
- Build cost: 225 metal
Overview
BlueprintHammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
Blueprint- Max speed: 35
- Acceleration: 35
- Braking rate: 35
- Turn rate: 180
Physics
- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Build rate: 9
- Build range: 45
- Fabrication metal consumption: 9 / s
- Fabrication energy consumption: 800 / s
- Energy consumption per metal: 88.9
Economy
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- T2 Advanced Air Factory 6:40
- T1 Air Factory 1:06
- T1 Bot Factory 1:06
- T1 Energy Plant 0:44
- T1 Energy Storage 0:50
- T1 Galata Turret 0:25
- T1 Laser Defense Tower 0:38
- T1 Lob 2:13
- T1 Metal Extractor 0:18
- T1 Metal Storage 0:50
- T1 Naval Factory 1:06
- T1 Orbital Launcher 3:42
- T1 Pelter 1:40
- T1 Radar 0:22
- T1 Single Laser Defense Tower 0:25
- T1 Teleporter 1:28
- T1 Torpedo Launcher 0:38
- T1 Umbrella 1:40
- T1 Vehicle Factory 1:06
- T1 Wall 0:05
Builds
Builds
- T2 Advanced Air Factory 0:05 + 0:02
- T1 Air Factory 0:15 + 0:02
Built By
- T2 Advanced Ship Foundry 1:01 + 0:06