Stingray
Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
BlueprintAdvanced Armour Fabricator
Advanced Builder - Builds basic and advanced structures. Builds vehicle titan. Durable. More powerful than other land and air builders.- HP: 500
- Build cost: 2250 metal
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 10
- Acceleration: 120
- Braking rate: 120
- Turn rate: 360
Physics
- Vision radius: 250
- Underwater vision radius: 250
- Radar radius: 350
- Sonar radius: 350
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Base energy consumption: 150 / s
Economy
- Build rate: 70
- Build range: 45
- Fabrication metal consumption: 70 / s
- Fabrication energy consumption: 2750 / s
- Energy consumption per metal: 39.3
Economy
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 120.0
- Max velocity: 120.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
Builds
-
T2
Advanced Armour Foundry
1:08
-
T2
Advanced Mass Extractor
0:25
-
T2
Advanced Power Catalyst
0:35
-
T2
Archer
0:12
-
T1
Armour Foundry
0:08
-
T2
Arsonist
0:11
-
T2
Catalyst
9:31
-
T1
Clot
0:00.7
-
T2
Comet
0:57
-
T2
Decimator
0:28
-
T2
Diplomat
9:31
-
T1
Flyer Foundry
0:08
-
T2
Gustav
2:17
-
T1
Hive
0:10
-
T3
Holocene
14:17
-
T2
Iron Dome
3:42
-
T1
Jackal
0:04
-
T1
Mass Extractor
0:02
-
T3
Odin
7:08
-
T2
OmniSilo Storage Device
0:07
-
T2
Overseer
0:34
-
T1
Power Catalyst
0:05
-
T2
Purifier
0:03
-
T1
Radar
0:05
-
T2
Rampart
0:34
-
T1
Ripple
0:03
-
T1
Scarab
0:07
-
T1
Ship Foundry
0:08
-
T1
Shredder
0:03
-
T1
Sky Bridge
0:14
-
T1
Starship Projector
0:08
-
T2
Supernova
3:25
-
T1
Theodor
0:12
-
T1
Tola
0:14
-
T2
Tsunami
0:14
-
T1
Walker Foundry
0:08
Builds
-
T2
Advanced Naval Factory
0:53
+ 0:06
Built By
-
T2
Advanced Armour Foundry
0:45
+ 0:04
-
T2
Starcannon
0:50
+ 0:04