Odin

Assault Titan - High splash damage for dealing with large armies. Attacks land, air, sea and seabed targets.

Overview

Blueprint
  • HP: 50000
  • Build cost: 30000 metal
  • Maximum range: 400
  • Total DPS: 1760.0

Physics

  • Max speed: 10
  • Acceleration: 100
  • Braking rate: 100
  • Turn rate: 25

Recon

  • Vision radius: 250
  • No underwater vision

Unit Types

  • Advanced
  • Custom1
  • FabOrbBuild
  • Hover
  • Important
  • Land
  • Mobile
  • Offense
  • Tank
  • Titan

Built By

Weapon #1

  • Blueprint
  • Range: 400
  • Damage: 1120.0 DPS: 5600 damage every 5.00 seconds (0.2 shots per second)
  • Yaw: 180° at 20° per second
  • Pitch: 30° at 90° per second
  • Targets: LandHorizontal, WaterSurface, Seafloor
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Ballistic
  • Damage: 5600
  • Splash: 5600 damage, radius 25
  • Full damage splash radius: 10
  • Muzzle velocity: 300.0
  • Turn rate: 3
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • Titan & (Land | Naval)
    • Artillery & Advanced & (Land | Naval)
    • Nuke | NukeDefense
    • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

Weapon #2 (x2)

  • Blueprint
  • Range: 160
  • Damage: 120 DPS: 40 damage every 0.33 seconds (3 shots per second)
  • Yaw: 180° at 280° per second
  • Pitch: 60° at 360° per second
  • Targets: Air
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Staged
  • Damage: 40
  • Splash: 40 damage, radius 20
  • Full damage splash radius: 5
  • Burn damage: 15, radius 2
  • Muzzle velocity: 250.0
  • Max velocity: 250.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
    • Air & Mobile

Weapon #3

  • Blueprint
  • Range: 150
  • Damage: 400 DPS: 400 damage every 1.00 seconds (1 shot per second)
  • Yaw: 360° at 720° per second
  • Pitch: 40° at 720° per second
  • Targets: LandHorizontal, WaterSurface, Seafloor
  • Ammo
  • Blueprint
  • Type: PBAOE
  • Damage: 400
  • Splash: 400 damage, radius 50
  • Full damage splash radius: 50
  • Burn damage: 200, radius 50
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Structure - Wall
    • Air
    • Wall

Death Explosion

  • Blueprint
  • Ammo
  • Blueprint
  • Type: PBAOE
  • Damage: 5000
  • Splash: 5000 damage, radius 70
  • Full damage splash radius: 40
  • Burn damage: 200, radius 70
  • Collision check: enemies
  • Collision response: impact