Hammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
BlueprintLoki
Flying Fortress Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 11250
- Build cost: 30000 metal
- Maximum range: 160
- Total DPS: 2248.0
Overview
Blueprint- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Max speed: 30
- Acceleration: 50
- Braking rate: 60
- Turn rate: 50
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 800.0 DPS: 2x800 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 40° per second
- Pitch: 60° at 20° per second
- Targets: LandHorizontal, WaterSurface, Air, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 800
- Splash: 300 damage, radius 40
- Full damage splash radius: 5
- Muzzle velocity: 155.0
- Max velocity: 155.0
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 160
- Projectiles per fire: 2
- Firing standard deviation: 10
- Damage: 324 DPS: 2x27 damage every 0.17 seconds (6 shots per second)
- Yaw: 120° at 360° per second
- Pitch: 90° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 27
- Splash: 27 damage, radius 25
- Full damage splash radius: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- T2 Advanced Ship Foundry 1:01 + 0:06