Hammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
BlueprintAdvanced Fabrication Bot
Advanced Fabricator - Build basic and advanced structures.- HP: 150
- Build cost: 1800 metal
Overview
Blueprint- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Max speed: 16
- Acceleration: 160
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 45
- Build range: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 1800 / s
- Energy consumption per metal: 40.0
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Builds
- T2 Advanced Bot Factory 1:46
- T2 Advanced Energy Plant 0:44
- T2 Advanced Laser Defense Tower 0:20
- T2 Advanced Metal Extractor 0:40
- T2 Advanced Radar 0:53
- T2 Advanced Torpedo Launcher 0:22
- T1 Air Factory 0:13
- T2 Anti-Nuke Launcher 4:26
- T3 Atlas 11:06
- T1 Bot Factory 0:13
- T2 Catalyst 14:48
- T2 Catapult 0:44
- T1 Energy Plant 0:08
- T1 Energy Storage 0:10
- T2 Flak Cannon 0:20
- T1 Galata Turret 0:05
- T2 Halley 14:48
- T2 Holkins 3:42
- T1 Laser Defense Tower 0:07
- T1 Lob 0:26
- T1 Metal Extractor 0:03
- T1 Metal Storage 0:10
- T1 Naval Factory 0:13
- T2 Nuclear Missile Launcher 5:20
- T1 Orbital Launcher 0:13
- T1 Pelter 0:20
- T1 Radar 0:04
- T3 Ragnarok 22:13
- T1 Single Laser Defense Tower 0:05
- T1 Teleporter 0:17
- T1 Torpedo Launcher 0:07
- T1 Umbrella 0:20
- T2 Unit Cannon 2:31
- T1 Vehicle Factory 0:13
- T1 Wall 0:01
Builds
- T2 Advanced Ship Foundry 1:01 + 0:06
Built By
- T2 Advanced Bot Factory 0:40 + 0:03
- T2 Unit Cannon 0:40 + 0:03 + 0:03