Advanced Fabrication Flyer
Advanced Builder - Builds basic and advanced structures. Builds air titan. Very mobile. Vulnerable. Less efficient than other builders.- HP: 160
- Build cost: 2400 metal
Overview
BlueprintHammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
Blueprint- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 180
Physics
- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Build rate: 60
- Build range: 45
- Fabrication metal consumption: 60 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 41.7
Economy
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 1:20
- T2 Advanced Mass Extractor 0:30
- T2 Advanced Power Catalyst 0:41
- T2 Archer 0:15
- T1 Armour Foundry 0:10
- T2 Arsonist 0:13
- T2 Catalyst 11:06
- T1 Clot 0:00.8
- T2 Comet 1:06
- T2 Decimator 0:33
- T2 Diplomat 11:06
- T1 Flyer Foundry 0:10
- T2 Gustav 2:40
- T1 Hive 0:12
- T3 Holocene 16:40
- T2 Iron Dome 4:20
- T1 Jackal 0:05
- T3 Loki 8:20
- T1 Mass Extractor 0:02
- T2 OmniSilo Storage Device 0:08
- T2 Overseer 0:40
- T1 Power Catalyst 0:06
- T2 Purifier 0:03
- T1 Radar 0:05
- T2 Rampart 0:40
- T1 Ripple 0:04
- T1 Scarab 0:09
- T1 Ship Foundry 0:10
- T1 Shredder 0:03
- T1 Sky Bridge 0:13
- T1 Starship Projector 0:10
- T2 Supernova 4:00
- T1 Theodor 0:15
- T1 Tola 0:16
- T2 Tsunami 0:16
- T1 Walker Foundry 0:10
Builds
Builds
- T2 Advanced Flyer Foundry 0:48 + 0:02
Built By
- T2 Advanced Ship Foundry 1:01 + 0:06