Manta

Advanced Frigate - Long range. High damage. Attacks land, air, sea, and orbital targets.

Overview

Blueprint
  • HP: 3500
  • Build cost: 3750 metal
  • Maximum range: 260
  • Total DPS: 2300.0

Physics

  • Max speed: 11
  • Acceleration: 30
  • Braking rate: 80
  • Turn rate: 45

Recon

  • Vision radius: 200
  • Underwater vision radius: 200

Unit Types

  • Advanced
  • Custom1
  • FactoryBuild
  • Mobile
  • Naval
  • Offense
  • Tactical

Built By

Weapon #1

  • Blueprint
  • Range: 260
  • Damage: 1500 DPS: 500 damage every 0.33 seconds (3 shots per second)
  • Stored ammo drained after 2.33 seconds (7 shots)
  • Targets: LandHorizontal, WaterSurface, Orbital
  • Ammo recharged after 5.0 seconds
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Staged
  • Damage: 500
  • Burn damage: 15, radius 2
  • Muzzle velocity: 80.0
  • Max velocity: 80.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Orbital
    • Structure - Wall
    • Mobile
    • Wall

Weapon #2 (x2)

  • Blueprint
  • Range: 130
  • Projectiles per fire: 2
  • Damage: 360 DPS: 2x30 damage every 0.17 seconds (6 shots per second)
  • Yaw: 360° at 360° per second
  • Pitch: 90° at 360° per second
  • Targets: Air
  • Ammo
  • Blueprint
  • Type: Beam
  • Damage: 30
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Structure - Wall
    • Air
    • Wall

Weapon #3 (x2)

  • Blueprint
  • Range: 130
  • Projectiles per fire: 2
  • Firing standard deviation: 5
  • Damage: 0 DPS: 2x0 damage every 0.12 seconds (8 shots per second)
  • Yaw: 360° at 360° per second
  • Pitch: 90° at 360° per second
  • Targets: Air
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Direct
  • Splash: 10 damage, radius 1
  • Burn damage: 15, radius 2
  • Muzzle velocity: 280
  • Max velocity: 280
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
    • Air & Mobile

Weapon #4

  • Blueprint
  • Range: 225
  • Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
  • Targets: Orbital, Air
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 400
  • Burn damage: 15, radius 2
  • Muzzle velocity: 10.0
  • Max velocity: 200.0
  • Turn rate: 720
  • Collision check: target
  • Collision response: destroy
  • Target Priorities
    • Orbital
    • Structure - Wall
    • Mobile
    • Wall
    Anti Entity Targets