l_missile_ship_beam_ammo

{
  "base_spec": "/pa/ammo/base_beam/base_beam.json",
  "collision_check": "enemies",
  "damage": 30,
  "fx_beam_spec": "/pa/effects/specs/none.pfx",
  "fx_collision_spec": "/pa/effects/specs/none.pfx",
  "splash_damage": 0,
  "splash_radius": 0
}