tutorial_player_commander

{
  "base_spec": "/pa/units/commanders/imperial_invictus/imperial_invictus.json",
  "max_health": 1000000,
  "production": {
    "energy": 1000,
    "metal": 20
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "storage": {
    "energy": 100000,
    "metal": 100000
  },
  "tools": [
    {
      "spec_id": "/pa/units/commanders/tutorial_player_commander/tutorial_player_commander_arm.json",
      "aim_bone": "bone_turret"
    },
    {
      "spec_id": "/pa/units/commanders/base_commander/base_commander_tool_bullet_weapon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_rightMuzzle",
      "primary_weapon": true
    },
    {
      "spec_id": "/pa/tools/uber_cannon/uber_cannon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_rightMuzzle",
      "secondary_weapon": true
    },
    {
      "spec_id": "/pa/units/commanders/base_commander/base_commander_tool_aa_weapon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_rightMuzzle",
      "primary_weapon": false,
      "show_range": false
    },
    {
      "spec_id": "/pa/units/commanders/base_commander/base_commander_tool_torpedo_weapon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_rightMuzzle",
      "primary_weapon": false,
      "show_range": false
    }
  ]
}