{
"display_name": "!LOC:Nuclear Missile Launcher",
"description": "!LOC:Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.",
"TEMP_texelinfo": 19.5004,
"alt_area_build_type": "Sphere",
"alt_area_max_radius": 100.0,
"atrophy_cool_down": 15.0,
"atrophy_rate": 240.0,
"audio": {
"loops": {
"build": {
"cue": "/SE/Construction/Factory_contruction_loop_nuke",
"flag": "build_target_changed",
"should_start_func": "has_build_target",
"should_stop_func": "no_build_target"
}
},
"selection_response": {
"cue": "/SE/Selection/structure/nuke"
}
},
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 14400,
"buildable_projectiles": [
"/pa/units/land/nuke_launcher/nuke_launcher_ammo.json"
],
"command_caps": [
"ORDER_FactoryBuild",
"ORDER_Attack"
],
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/factory"
},
"fired": {
"audio_cue": "/SE/Weapons/structure/nuke_launcher_fire",
"effect_spec": "/pa/units/land/nuke_launcher/nuke_launcher_launch.pfx"
},
"died": {
"audio_cue": "/SE/Death/Factory"
}
},
"factory": {
"store_units": true,
"spawn_points": [
"bone_missile01"
],
"initial_build_spec": "/pa/units/land/nuke_launcher/nuke_launcher_ammo.json",
"default_build_stance": "Continuous"
},
"fx_offsets": [
{
"type": "build",
"filename": "/pa/effects/specs/fab_spray.pfx",
"bone": "socket_muzzle01",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
]
}
],
"lamps": [
{
"offset": [
0.06,
1.06,
-0.01
],
"radius": 2.0,
"color": [
0.1,
1.0,
0.1
],
"intensity": 2.0,
"bone": "bone_armBase"
},
{
"offset": [
-2.36,
0.0,
-1.78
],
"radius": 4.0,
"color": [
0.1,
1.0,
0.1
],
"intensity": 2.0,
"bone": "bone_armElbow"
},
{
"offset": [
2.8,
2.8,
5.6
],
"radius": 3.5,
"color": [
1.0,
1.0,
1.0
],
"intensity": 5.0
},
{
"offset": [
2.8,
-2.8,
5.6
],
"radius": 3.5,
"color": [
1.0,
1.0,
1.0
],
"intensity": 5.0
},
{
"offset": [
-2.8,
2.8,
5.6
],
"radius": 3.5,
"color": [
1.0,
1.0,
1.0
],
"intensity": 5.0
},
{
"offset": [
-2.8,
-2.8,
5.6
],
"radius": 3.5,
"color": [
1.0,
1.0,
1.0
],
"intensity": 5.0
}
],
"max_health": 1500,
"mesh_bounds": [
14,
14,
22.5
],
"model": [
{
"layer": "WL_LandHorizontal",
"filename": "/pa/units/land/nuke_launcher/nuke_launcher.papa",
"animations": {
"build_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa",
"build_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa",
"build_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa",
"fire_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa",
"fire_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa",
"fire_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa"
},
"animtree": "/pa/anim/anim_trees/missile_launcher_anim_tree.json",
"skirt_decal": "/pa/effects/specs/skirt_nuke.json"
},
{
"layer": "WL_WaterSurface",
"filename": "/pa/units/sea/nuke_launcher/nuke_launcher.papa",
"animations": {
"build_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa",
"build_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa",
"build_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa",
"fire_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa",
"fire_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa",
"fire_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa"
},
"animtree": "/pa/anim/anim_trees/missile_launcher_anim_tree.json"
}
],
"placement_size": [
20,
20
],
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 100
},
{
"layer": "underwater",
"channel": "sight",
"shape": "capsule",
"radius": 100
}
]
}
},
"selection_icon": {
"diameter": 25.0
},
"spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"tools": [
{
"spec_id": "/pa/units/land/nuke_launcher/nuke_launcher_tool_weapon.json",
"aim_bone": "bone_root"
},
{
"spec_id": "/pa/units/land/nuke_launcher/nuke_launcher_build_arm.json",
"aim_bone": "bone_root"
}
],
"unit_name": "Nuclear Missile Launcher",
"unit_types": [
"UNITTYPE_Land",
"UNITTYPE_Structure",
"UNITTYPE_Offense",
"UNITTYPE_Advanced",
"UNITTYPE_Nuke",
"UNITTYPE_Factory",
"UNITTYPE_FabAdvBuild",
"UNITTYPE_Important",
"UNITTYPE_Interplanetary"
],
"wreckage_mesh_bounds": [
14,
14,
22.5
]
}