Nuclear Missile Launcher (nuke_launcher) - /pa/units/land/nuke_launcher/nuke_launcher.json

Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.
{
  "display_name": "!LOC:Nuclear Missile Launcher",
  "description": "!LOC:Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.",
  "TEMP_texelinfo": 19.5004,
  "alt_area_build_type": "Sphere",
  "alt_area_max_radius": 100.0,
  "atrophy_cool_down": 15.0,
  "atrophy_rate": 240.0,
  "audio": {
    "loops": {
      "build": {
        "cue": "/SE/Construction/Factory_contruction_loop_nuke",
        "flag": "build_target_changed",
        "should_start_func": "has_build_target",
        "should_stop_func": "no_build_target"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/structure/nuke"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 14400,
  "buildable_projectiles": [
    "/pa/units/land/nuke_launcher/nuke_launcher_ammo.json"
  ],
  "command_caps": [
    "ORDER_FactoryBuild",
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/factory"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/structure/nuke_launcher_fire",
      "effect_spec": "/pa/units/land/nuke_launcher/nuke_launcher_launch.pfx"
    },
    "died": {
      "audio_cue": "/SE/Death/Factory"
    }
  },
  "factory": {
    "store_units": true,
    "spawn_points": [
      "bone_missile01"
    ],
    "initial_build_spec": "/pa/units/land/nuke_launcher/nuke_launcher_ammo.json",
    "default_build_stance": "Continuous"
  },
  "fx_offsets": [
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_muzzle01",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    }
  ],
  "lamps": [
    {
      "offset": [
        0.06,
        1.06,
        -0.01
      ],
      "radius": 2.0,
      "color": [
        0.1,
        1.0,
        0.1
      ],
      "intensity": 2.0,
      "bone": "bone_armBase"
    },
    {
      "offset": [
        -2.36,
        0.0,
        -1.78
      ],
      "radius": 4.0,
      "color": [
        0.1,
        1.0,
        0.1
      ],
      "intensity": 2.0,
      "bone": "bone_armElbow"
    },
    {
      "offset": [
        2.8,
        2.8,
        5.6
      ],
      "radius": 3.5,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 5.0
    },
    {
      "offset": [
        2.8,
        -2.8,
        5.6
      ],
      "radius": 3.5,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 5.0
    },
    {
      "offset": [
        -2.8,
        2.8,
        5.6
      ],
      "radius": 3.5,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 5.0
    },
    {
      "offset": [
        -2.8,
        -2.8,
        5.6
      ],
      "radius": 3.5,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 5.0
    }
  ],
  "max_health": 1500,
  "mesh_bounds": [
    14,
    14,
    22.5
  ],
  "model": [
    {
      "layer": "WL_LandHorizontal",
      "filename": "/pa/units/land/nuke_launcher/nuke_launcher.papa",
      "animations": {
        "build_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa",
        "build_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa",
        "build_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa",
        "fire_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa",
        "fire_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa",
        "fire_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa"
      },
      "animtree": "/pa/anim/anim_trees/missile_launcher_anim_tree.json",
      "skirt_decal": "/pa/effects/specs/skirt_nuke.json"
    },
    {
      "layer": "WL_WaterSurface",
      "filename": "/pa/units/sea/nuke_launcher/nuke_launcher.papa",
      "animations": {
        "build_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa",
        "build_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa",
        "build_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa",
        "fire_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa",
        "fire_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa",
        "fire_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa"
      },
      "animtree": "/pa/anim/anim_trees/missile_launcher_anim_tree.json"
    }
  ],
  "placement_size": [
    20,
    20
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 25.0
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/land/nuke_launcher/nuke_launcher_tool_weapon.json",
      "aim_bone": "bone_root"
    },
    {
      "spec_id": "/pa/units/land/nuke_launcher/nuke_launcher_build_arm.json",
      "aim_bone": "bone_root"
    }
  ],
  "unit_name": "Nuclear Missile Launcher",
  "unit_types": [
    "UNITTYPE_Custom58",
    "UNITTYPE_Land",
    "UNITTYPE_Structure",
    "UNITTYPE_Offense",
    "UNITTYPE_Advanced",
    "UNITTYPE_Nuke",
    "UNITTYPE_Factory",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_Important",
    "UNITTYPE_Interplanetary"
  ],
  "wreckage_mesh_bounds": [
    14,
    14,
    22.5
  ]
}