Nuclear Missile Launcher (nuke_launcher) - /pa/units/land/nuke_launcher/nuke_launcher.json

Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.
{
    "display_name": "!LOC:Nuclear Missile Launcher",
    "description": "!LOC:Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.",
    "TEMP_texelinfo": 19.5004,
    "alt_area_build_type": "Sphere",
    "alt_area_max_radius": 100.0,
    "atrophy_cool_down": 15.0,
    "atrophy_rate": 240.0,
    "audio": {
        "loops": {
            "build": {
                "cue": "/SE/Construction/Factory_contruction_loop_nuke",
                "flag": "build_target_changed",
                "should_start_func": "has_build_target",
                "should_stop_func": "no_build_target"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/structure/nuke"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 14400,
    "buildable_projectiles": [
        "/pa/units/land/nuke_launcher/nuke_launcher_ammo.json"
    ],
    "command_caps": [
        "ORDER_FactoryBuild",
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/factory"
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/nuke_launcher_fire",
            "effect_spec": "/pa/units/land/nuke_launcher/nuke_launcher_launch.pfx"
        },
        "died": {
            "audio_cue": "/SE/Death/Factory"
        }
    },
    "factory": {
        "store_units": true,
        "spawn_points": [
            "bone_missile01"
        ],
        "initial_build_spec": "/pa/units/land/nuke_launcher/nuke_launcher_ammo.json",
        "default_build_stance": "Continuous"
    },
    "fx_offsets": [
        {
            "type": "build",
            "filename": "/pa/effects/specs/fab_spray.pfx",
            "bone": "socket_muzzle01",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ]
        }
    ],
    "lamps": [
        {
            "offset": [
                0.06,
                1.06,
                -0.01
            ],
            "radius": 2.0,
            "color": [
                0.1,
                1.0,
                0.1
            ],
            "intensity": 2.0,
            "bone": "bone_armBase"
        },
        {
            "offset": [
                -2.36,
                0.0,
                -1.78
            ],
            "radius": 4.0,
            "color": [
                0.1,
                1.0,
                0.1
            ],
            "intensity": 2.0,
            "bone": "bone_armElbow"
        },
        {
            "offset": [
                2.8,
                2.8,
                5.6
            ],
            "radius": 3.5,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 5.0
        },
        {
            "offset": [
                2.8,
                -2.8,
                5.6
            ],
            "radius": 3.5,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 5.0
        },
        {
            "offset": [
                -2.8,
                2.8,
                5.6
            ],
            "radius": 3.5,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 5.0
        },
        {
            "offset": [
                -2.8,
                -2.8,
                5.6
            ],
            "radius": 3.5,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 5.0
        }
    ],
    "max_health": 1500,
    "mesh_bounds": [
        14,
        14,
        22.5
    ],
    "model": [
        {
            "layer": "WL_LandHorizontal",
            "filename": "/pa/units/land/nuke_launcher/nuke_launcher.papa",
            "animations": {
                "build_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa",
                "build_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa",
                "build_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa",
                "fire_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa",
                "fire_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa",
                "fire_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa"
            },
            "animtree": "/pa/anim/anim_trees/missile_launcher_anim_tree.json",
            "skirt_decal": "/pa/effects/specs/skirt_nuke.json"
        },
        {
            "layer": "WL_WaterSurface",
            "filename": "/pa/units/sea/nuke_launcher/nuke_launcher.papa",
            "animations": {
                "build_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildStart.papa",
                "build_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildLoop.papa",
                "build_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_buildEnd.papa",
                "fire_start": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireStart.papa",
                "fire_loop": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireLoop.papa",
                "fire_end": "/pa/units/land/nuke_launcher/nuke_launcher_anim_fireEnd.papa"
            },
            "animtree": "/pa/anim/anim_trees/missile_launcher_anim_tree.json"
        }
    ],
    "placement_size": [
        20,
        20
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 25.0
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "spec_id": "/pa/units/land/nuke_launcher/nuke_launcher_tool_weapon.json",
            "aim_bone": "bone_root"
        },
        {
            "spec_id": "/pa/units/land/nuke_launcher/nuke_launcher_build_arm.json",
            "aim_bone": "bone_root"
        }
    ],
    "unit_name": "Nuclear Missile Launcher",
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Offense",
        "UNITTYPE_Advanced",
        "UNITTYPE_Nuke",
        "UNITTYPE_Factory",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Important",
        "UNITTYPE_Interplanetary"
    ],
    "wreckage_mesh_bounds": [
        14,
        14,
        22.5
    ]
}