{
"display_name": "!LOC:Advanced Naval Factory",
"description": "!LOC:Advanced Manufacturing - Builds basic and advanced naval units.",
"TEMP_texelinfo": 69.307,
"area_build_separation": 5,
"atrophy_cool_down": 15.0,
"atrophy_rate": 80.0,
"audio": {
"loops": {
"build": {
"cue": "/SE/Construction/Factory_contruction_loop_naval",
"flag": "build_target_changed",
"should_start_func": "has_build_target",
"should_stop_func": "no_build_target"
}
},
"selection_response": {
"cue": "/SE/Selection/sea/factory"
}
},
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 4800,
"buildable_types": "(Naval & Mobile & FactoryBuild) - Custom1 - Custom2 - Custom3 - Custom4",
"command_caps": [
"ORDER_Move",
"ORDER_Patrol",
"ORDER_FactoryBuild",
"ORDER_Reclaim",
"ORDER_Repair",
"ORDER_Attack",
"ORDER_Assist"
],
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/sea"
},
"died": {
"audio_cue": "/SE/Death/Sea_large",
"effect_scale": 1.0,
"effect_spec": "/pa/effects/specs/default_building_explosion_large.pfx"
}
},
"factory_cooldown_time": 6,
"fx_offsets": [
{
"bone": "socket_muzzle01",
"filename": "/pa/effects/specs/fab_spray.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
},
{
"bone": "socket_muzzle02",
"filename": "/pa/effects/specs/fab_spray.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
},
{
"bone": "socket_muzzle03",
"filename": "/pa/effects/specs/fab_spray.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
},
{
"bone": "socket_muzzle04",
"filename": "/pa/effects/specs/fab_spray.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "build"
}
],
"max_health": 30000,
"mesh_bounds": [
25,
50,
15
],
"model": {
"animations": {
"build_end": "/pa/units/sea/naval_factory_adv/naval_factory_adv_anim_end.papa",
"build_loop": "/pa/units/sea/naval_factory_adv/naval_factory_adv_anim_build.papa",
"build_start": "/pa/units/sea/naval_factory_adv/naval_factory_adv_anim_start.papa"
},
"animtree": "/pa/anim/anim_trees/factory_anim_tree.json",
"filename": "/pa/units/sea/naval_factory_adv/naval_factory_adv.papa"
},
"placement_size": [
50,
125
],
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 100,
"shape": "capsule"
}
]
}
},
"rolloff_dirs": [
[
0,
1,
0
],
[
0,
-1,
0
]
],
"selection_icon": {
"diameter": 64.0
},
"spawn_layers": "WL_DeepWater",
"tools": [
{
"aim_bone": "bone_root",
"spec_id": "/pa/units/sea/naval_factory_adv/naval_factory_adv_build_arm.json"
}
],
"unit_name": "Advanced Naval Factory",
"unit_types": [
"UNITTYPE_Factory",
"UNITTYPE_Construction",
"UNITTYPE_Naval",
"UNITTYPE_Structure",
"UNITTYPE_Advanced",
"UNITTYPE_Important"
],
"wait_to_rolloff_time": 0
}