Advanced Naval Factory (naval_factory_adv) - /pa/units/sea/naval_factory_adv/naval_factory_adv.json

Advanced Manufacturing - Builds basic and advanced naval units.
{
  "display_name": "!LOC:Advanced Naval Factory",
  "description": "!LOC:Advanced Manufacturing - Builds basic and advanced naval units.",
  "TEMP_texelinfo": 69.307,
  "area_build_separation": 5,
  "atrophy_cool_down": 15.0,
  "atrophy_rate": 80.0,
  "audio": {
    "loops": {
      "build": {
        "cue": "/SE/Construction/Factory_contruction_loop_naval",
        "flag": "build_target_changed",
        "should_start_func": "has_build_target",
        "should_stop_func": "no_build_target"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/sea/factory"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 4800,
  "buildable_types": "Naval & Mobile & FactoryBuild",
  "command_caps": [
    "ORDER_Move",
    "ORDER_Patrol",
    "ORDER_FactoryBuild",
    "ORDER_Reclaim",
    "ORDER_Repair",
    "ORDER_Attack",
    "ORDER_Assist"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/sea"
    },
    "died": {
      "audio_cue": "/SE/Death/Sea_large",
      "effect_spec": "/pa/effects/specs/default_building_explosion_large.pfx",
      "effect_scale": 1.0
    }
  },
  "factory_cooldown_time": 6,
  "fx_offsets": [
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_muzzle01",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_muzzle02",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_muzzle03",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_muzzle04",
      "offset": [
        0,
        0,
        0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    }
  ],
  "max_health": 30000,
  "mesh_bounds": [
    25,
    50,
    15
  ],
  "model": {
    "filename": "/pa/units/sea/naval_factory_adv/naval_factory_adv.papa",
    "animations": {
      "build_start": "/pa/units/sea/naval_factory_adv/naval_factory_adv_anim_start.papa",
      "build_loop": "/pa/units/sea/naval_factory_adv/naval_factory_adv_anim_build.papa",
      "build_end": "/pa/units/sea/naval_factory_adv/naval_factory_adv_anim_end.papa"
    },
    "animtree": "/pa/anim/anim_trees/factory_anim_tree.json"
  },
  "placement_size": [
    50,
    125
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "rolloff_dirs": [
    [
      0,
      1,
      0
    ],
    [
      0,
      -1,
      0
    ]
  ],
  "selection_icon": {
    "diameter": 64.0
  },
  "spawn_layers": "WL_DeepWater",
  "tools": [
    {
      "spec_id": "/pa/units/sea/naval_factory_adv/naval_factory_adv_build_arm.json",
      "aim_bone": "bone_root"
    }
  ],
  "unit_name": "Advanced Naval Factory",
  "unit_types": [
    "UNITTYPE_Factory",
    "UNITTYPE_Construction",
    "UNITTYPE_Naval",
    "UNITTYPE_Structure",
    "UNITTYPE_Advanced",
    "UNITTYPE_Important"
  ],
  "wait_to_rolloff_time": 0
}