{
"display_name": "!LOC:Naval Factory",
"description": "!LOC:Basic manufacturing- Builds naval units.",
"TEMP_texelinfo": 44.3722,
"area_build_separation": 2,
"atrophy_cool_down": 15.0,
"atrophy_rate": 10.0,
"audio": {
"loops": {
"build": {
"cue": "/SE/Construction/Factory_contruction_loop_naval",
"flag": "build_target_changed",
"should_start_func": "has_build_target",
"should_stop_func": "no_build_target"
}
},
"selection_response": {
"cue": "/SE/Selection/sea/factory"
}
},
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 600,
"buildable_types": "(Naval & Mobile & Basic) & FactoryBuild",
"command_caps": [
"ORDER_Move",
"ORDER_Patrol",
"ORDER_FactoryBuild",
"ORDER_Reclaim",
"ORDER_Repair",
"ORDER_Attack",
"ORDER_Assist"
],
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/sea"
},
"died": {
"audio_cue": "/SE/Death/Sea_large"
}
},
"factory_cooldown_time": 3.5,
"fx_offsets": [
{
"type": "build",
"filename": "/pa/effects/specs/fab_spray.pfx",
"bone": "socket_muzzle01",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
]
},
{
"type": "build",
"filename": "/pa/effects/specs/fab_spray.pfx",
"bone": "socket_muzzle02",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
]
}
],
"max_health": 6000,
"mesh_bounds": [
20,
30,
12
],
"model": {
"filename": "/pa/units/sea/naval_factory/naval_factory.papa",
"animations": {
"build_start": "/pa/units/sea/naval_factory/naval_factory_anim_start.papa",
"build_loop": "/pa/units/sea/naval_factory/naval_factory_anim_build.papa",
"build_end": "/pa/units/sea/naval_factory/naval_factory_anim_end.papa"
},
"animtree": "/pa/anim/anim_trees/factory_anim_tree.json"
},
"placement_size": [
40,
50
],
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 100
}
]
}
},
"rolloff_dirs": [
[
0,
1,
0
],
[
0,
-1,
0
]
],
"selection_icon": {
"diameter": 47.5
},
"spawn_layers": "WL_DeepWater",
"tools": [
{
"spec_id": "/pa/units/sea/naval_factory/naval_factory_build_arm.json",
"aim_bone": "bone_root"
}
],
"unit_types": [
"UNITTYPE_Factory",
"UNITTYPE_Construction",
"UNITTYPE_Naval",
"UNITTYPE_Structure",
"UNITTYPE_CmdBuild",
"UNITTYPE_Basic",
"UNITTYPE_FabBuild",
"UNITTYPE_FabAdvBuild",
"UNITTYPE_Important"
],
"wait_to_rolloff_time": 0
}