Naval Factory (naval_factory) - /pa/units/sea/naval_factory/naval_factory.json

Basic Manufacturing - Builds basic naval units.
{
    "display_name": "!LOC:Naval Factory",
    "description": "!LOC:Basic Manufacturing - Builds basic naval units.",
    "TEMP_texelinfo": 44.3722,
    "area_build_separation": 2,
    "atrophy_cool_down": 15.0,
    "atrophy_rate": 10.0,
    "audio": {
        "loops": {
            "build": {
                "cue": "/SE/Construction/Factory_contruction_loop_naval",
                "flag": "build_target_changed",
                "should_start_func": "has_build_target",
                "should_stop_func": "no_build_target"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/sea/factory"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 600,
    "buildable_types": "(Naval & Mobile & Basic) & FactoryBuild & Custom58",
    "command_caps": [
        "ORDER_Move",
        "ORDER_Patrol",
        "ORDER_FactoryBuild",
        "ORDER_Reclaim",
        "ORDER_Repair",
        "ORDER_Attack",
        "ORDER_Assist"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/sea"
        },
        "died": {
            "audio_cue": "/SE/Death/Sea_large"
        }
    },
    "factory_cooldown_time": 3.5,
    "fx_offsets": [
        {
            "type": "build",
            "filename": "/pa/effects/specs/fab_spray.pfx",
            "bone": "socket_muzzle01",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ]
        },
        {
            "type": "build",
            "filename": "/pa/effects/specs/fab_spray.pfx",
            "bone": "socket_muzzle02",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ]
        }
    ],
    "max_health": 6000,
    "mesh_bounds": [
        20,
        30,
        12
    ],
    "model": {
        "filename": "/pa/units/sea/naval_factory/naval_factory.papa",
        "animations": {
            "build_start": "/pa/units/sea/naval_factory/naval_factory_anim_start.papa",
            "build_loop": "/pa/units/sea/naval_factory/naval_factory_anim_build.papa",
            "build_end": "/pa/units/sea/naval_factory/naval_factory_anim_end.papa"
        },
        "animtree": "/pa/anim/anim_trees/factory_anim_tree.json"
    },
    "placement_size": [
        40,
        80
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "rolloff_dirs": [
        [
            0,
            1,
            0
        ],
        [
            0,
            -1,
            0
        ]
    ],
    "selection_icon": {
        "diameter": 47.5
    },
    "spawn_layers": "WL_DeepWater",
    "tools": [
        {
            "spec_id": "/pa/units/sea/naval_factory/naval_factory_build_arm.json",
            "aim_bone": "bone_root"
        }
    ],
    "unit_name": "Naval Factory",
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Factory",
        "UNITTYPE_Construction",
        "UNITTYPE_Naval",
        "UNITTYPE_Structure",
        "UNITTYPE_CmdBuild",
        "UNITTYPE_Basic",
        "UNITTYPE_FabBuild",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Important"
    ],
    "wait_to_rolloff_time": 0
}