Wall (land_barrier) - /pa/units/land/land_barrier/land_barrier.json

Very durable. Blocks units and protects from incoming fire.
{
  "display_name": "!LOC:Wall",
  "description": "!LOC:Very durable. Blocks units and protects from incoming fire.",
  "TEMP_texelinfo": 7.58193,
  "area_build_separation": 0.5,
  "atrophy_cool_down": 0.5,
  "atrophy_rate": 20.0,
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 50,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/barrier"
    },
    "died": {
      "audio_cue": "/SE/Death/barrier",
      "effect_spec": "/pa/effects/specs/default_explosion.pfx",
      "effect_scale": 1.25
    }
  },
  "fx_offsets": [
    {
      "type": "idle",
      "bone": "bone_shield",
      "filename": "/pa/units/land/land_barrier/land_barrier_wall.pfx",
      "offset": [
        0,
        0,
        0
      ]
    }
  ],
  "max_health": 2000,
  "mesh_bounds": [
    5,
    5,
    14
  ],
  "model": [
    {
      "layer": "WL_LandHorizontal",
      "filename": "/pa/units/land/land_barrier/land_barrier.papa",
      "animations": {
        "deploy": "/pa/units/land/land_barrier/land_barrier_anim_deploy.papa",
        "idle": "/pa/units/land/land_barrier/land_barrier_anim_idle.papa"
      },
      "animtree": "/pa/anim/anim_trees/land_barrier_anim_tree.json"
    },
    {
      "layer": "WL_WaterSurface",
      "filename": "/pa/units/sea/sea_barrier/sea_barrier.papa",
      "animations": {
        "deploy": "/pa/units/land/land_barrier/land_barrier_anim_deploy.papa",
        "idle": "/pa/units/land/land_barrier/land_barrier_anim_idle.papa"
      },
      "animtree": "/pa/anim/anim_trees/land_barrier_anim_tree.json"
    }
  ],
  "physics": {
    "type": "Structure",
    "shape": "Box",
    "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "radius": 1,
    "air_friction": 1.0,
    "allow_pushing": false,
    "push_sideways": false,
    "allow_underground": false
  },
  "placement_size": [
    4,
    4
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 1
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 6.0
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "structure": {
    "cost_stamp": {
      "shape": "box",
      "type_data": [
        {
          "move_type": "land-small",
          "stamp_type": "wall"
        },
        {
          "move_type": "amphibious",
          "stamp_type": "wall"
        },
        {
          "move_type": "amphibious-large",
          "stamp_type": "wall"
        },
        {
          "move_type": "hover",
          "stamp_type": "wall"
        },
        {
          "move_type": "hover-large",
          "stamp_type": "wall"
        },
        {
          "move_type": "deepwater",
          "stamp_type": "wall"
        },
        {
          "move_type": "underwater",
          "stamp_type": "wall"
        }
      ]
    }
  },
  "unit_types": [
    "UNITTYPE_Structure",
    "UNITTYPE_Basic",
    "UNITTYPE_Wall",
    "UNITTYPE_FabBuild",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_CmdBuild",
    "UNITTYPE_CombatFabAdvBuild"
  ],
  "wreckage_health_frac": 0.0
}