{
"display_name": "!LOC:Wall",
"description": "!LOC:Very durable. Blocks units and protects from incoming fire.",
"TEMP_texelinfo": 7.58193,
"area_build_separation": 0.5,
"atrophy_cool_down": 0.5,
"atrophy_rate": 20.0,
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 50,
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/barrier"
},
"died": {
"audio_cue": "/SE/Death/barrier",
"effect_spec": "/pa/effects/specs/default_explosion.pfx",
"effect_scale": 1.25
}
},
"fx_offsets": [
{
"type": "idle",
"bone": "bone_shield",
"filename": "/pa/units/land/land_barrier/land_barrier_wall.pfx",
"offset": [
0,
0,
0
]
}
],
"max_health": 2000,
"mesh_bounds": [
5,
5,
14
],
"model": [
{
"layer": "WL_LandHorizontal",
"filename": "/pa/units/land/land_barrier/land_barrier.papa",
"animations": {
"deploy": "/pa/units/land/land_barrier/land_barrier_anim_deploy.papa",
"idle": "/pa/units/land/land_barrier/land_barrier_anim_idle.papa"
},
"animtree": "/pa/anim/anim_trees/land_barrier_anim_tree.json"
},
{
"layer": "WL_WaterSurface",
"filename": "/pa/units/sea/sea_barrier/sea_barrier.papa",
"animations": {
"deploy": "/pa/units/land/land_barrier/land_barrier_anim_deploy.papa",
"idle": "/pa/units/land/land_barrier/land_barrier_anim_idle.papa"
},
"animtree": "/pa/anim/anim_trees/land_barrier_anim_tree.json"
}
],
"physics": {
"type": "Structure",
"shape": "Box",
"collision_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"radius": 1,
"air_friction": 1.0,
"allow_pushing": false,
"push_sideways": false,
"allow_underground": false
},
"placement_size": [
4,
4
],
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 1
}
]
}
},
"selection_icon": {
"diameter": 6.0
},
"spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"structure": {
"cost_stamp": {
"shape": "box",
"type_data": [
{
"move_type": "land-small",
"stamp_type": "wall"
},
{
"move_type": "amphibious",
"stamp_type": "wall"
},
{
"move_type": "amphibious-large",
"stamp_type": "wall"
},
{
"move_type": "hover",
"stamp_type": "wall"
},
{
"move_type": "hover-large",
"stamp_type": "wall"
},
{
"move_type": "deepwater",
"stamp_type": "wall"
},
{
"move_type": "underwater",
"stamp_type": "wall"
}
]
}
},
"unit_types": [
"UNITTYPE_Structure",
"UNITTYPE_Basic",
"UNITTYPE_Wall",
"UNITTYPE_FabBuild",
"UNITTYPE_FabAdvBuild",
"UNITTYPE_CmdBuild",
"UNITTYPE_CombatFabAdvBuild"
],
"wreckage_health_frac": 0.0
}