Wall (land_barrier) - /pa/units/land/land_barrier/land_barrier.json

Barrier - Blocks units and protects from incoming fire.
{
    "display_name": "!LOC:Wall",
    "description": "!LOC:Barrier - Blocks units and protects from incoming fire.",
    "TEMP_texelinfo": 7.58193,
    "alt_area_build_pattern": [
        [
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            1,
            1,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0
        ]
    ],
    "alt_area_build_separation": 0.5,
    "alt_area_build_type": "Sphere",
    "alt_area_max_radius": 200.0,
    "area_build_separation": 0.5,
    "atrophy_cool_down": 0.5,
    "atrophy_rate": 20.0,
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 50,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/barrier"
        },
        "died": {
            "audio_cue": "/SE/Death/barrier",
            "effect_spec": "/pa/effects/specs/default_explosion.pfx",
            "effect_scale": 1.25
        }
    },
    "fx_offsets": [
        {
            "type": "idle",
            "bone": "bone_shield",
            "filename": "/pa/units/land/land_barrier/land_barrier_wall.pfx",
            "offset": [
                0,
                0,
                0
            ]
        }
    ],
    "max_health": 2000,
    "mesh_bounds": [
        5,
        5,
        14
    ],
    "model": [
        {
            "layer": "WL_LandHorizontal",
            "filename": "/pa/units/land/land_barrier/land_barrier.papa",
            "animations": {
                "deploy": "/pa/units/land/land_barrier/land_barrier_anim_deploy.papa",
                "idle": "/pa/units/land/land_barrier/land_barrier_anim_idle.papa"
            },
            "animtree": "/pa/anim/anim_trees/land_barrier_anim_tree.json"
        },
        {
            "layer": "WL_WaterSurface",
            "filename": "/pa/units/sea/sea_barrier/sea_barrier.papa",
            "animations": {
                "deploy": "/pa/units/land/land_barrier/land_barrier_anim_deploy.papa",
                "idle": "/pa/units/land/land_barrier/land_barrier_anim_idle.papa"
            },
            "animtree": "/pa/anim/anim_trees/land_barrier_anim_tree.json"
        }
    ],
    "physics": {
        "type": "Structure",
        "shape": "Box",
        "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface",
        "radius": 1,
        "air_friction": 1.0,
        "allow_pushing": false,
        "push_sideways": false,
        "allow_underground": false
    },
    "placement_size": [
        4,
        4
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 1
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 6.0
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "structure": {
        "cost_stamp": {
            "shape": "box",
            "type_data": [
                {
                    "move_type": "land-small",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "amphibious",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "amphibious-large",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "hover",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "water-hover",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "hover-large",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "deepwater",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "underwater",
                    "stamp_type": "wall"
                }
            ]
        }
    },
    "unit_name": "Wall",
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Structure",
        "UNITTYPE_Basic",
        "UNITTYPE_Wall",
        "UNITTYPE_FabBuild",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_CmdBuild",
        "UNITTYPE_CombatFabAdvBuild"
    ],
    "wreckage_health_frac": 0.0
}