l_missile_ship_beam_ammo
{ "base_spec": "/pa/ammo/base_beam/base_beam.json", "collision_check": "enemies", "damage": 30, "fx_beam_spec": "/pa/effects/specs/none.pfx", "fx_collision_spec": "/pa/effects/specs/none.pfx", "splash_damage": 0, "splash_radius": 0 }