l_missile_ship_beam_ammo

{
    "base_spec": "/pa/ammo/base_beam/base_beam.json",
    "collision_check": "enemies",
    "damage": 30,
    "fx_beam_spec": "/pa/effects/specs/none.pfx",
    "fx_collision_spec": "/pa/effects/specs/none.pfx",
    "splash_damage": 0,
    "splash_radius": 0
}