Bowhead (l_destroyer) - /pa/units/sea/l_destroyer/l_destroyer.json

Destroyer - High damage. Long range. Attacks land and sea targets.
{
    "display_name": "!LOC:Bowhead",
    "description": "!LOC:Destroyer - High damage. Long range. Attacks land and sea targets.",
    "TEMP_texelinfo": 22.1895,
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/sea/destroyer_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        }
    },
    "base_spec": "/pa/units/sea/base_ship/base_ship.json",
    "build_metal_cost": 800,
    "events": {
        "died": {
            "audio_cue": "/SE/Death/Sea_large",
            "effect_scale": 1.0
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/sea/destroyer_fire",
            "effect_scale": 5.0,
            "effect_spec": "/pa/units/sea/l_destroyer/muzzle_flash.pfx socket_small_left_muzzle"
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/sea/destroyer_fire",
            "effect_scale": 5.0,
            "effect_spec": "/pa/units/sea/l_destroyer/muzzle_flash.pfx socket_small_right_muzzle"
        },
        "fired2": {
            "audio_cue": "/SE/Weapons/sea/destroyer_fire",
            "effect_scale": 5.0,
            "effect_spec": "/pa/units/sea/l_destroyer/muzzle_flash.pfx socket_main_muzzle"
        }
    },
    "fx_offsets": [
        {
            "filename": "/pa/units/sea/destroyer/destroyer_wake.pfx",
            "type": "moving_forward"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "max_health": 1900,
    "mesh_bounds": [
        4,
        24,
        7
    ],
    "model": {
        "animtree": "/pa/anim/anim_trees/l_destroyer_anim_tree.json",
        "filename": "/pa/units/sea/l_destroyer/l_destroyer.papa"
    },
    "navigation": {
        "acceleration": 50,
        "brake": 90,
        "move_speed": 12,
        "park_stamp_cost": 20,
        "park_stamp_type": "box",
        "turn_speed": 40
    },
    "nearby_target_tick_update_interval": 15,
    "physics": {
        "radius": 3
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 180,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 180,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -28
    },
    "spawn_layers": "WL_DeepWater",
    "tools": [
        {
            "aim_bone": "bone_small_pitch_left",
            "fire_event": "fired0",
            "muzzle_bone": [
                "socket_small_left_muzzle"
            ],
            "projectiles_per_fire": 1,
            "record_index": 0,
            "spec_id": "/pa/units/sea/l_destroyer/l_destroyer_tool_weapon.json"
        },
        {
            "aim_bone": "bone_small_pitch_right",
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_small_right_muzzle"
            ],
            "projectiles_per_fire": 1,
            "record_index": 1,
            "spec_id": "/pa/units/sea/l_destroyer/l_destroyer_tool_weapon.json"
        },
        {
            "aim_bone": "bone_pitch_main",
            "fire_event": "fired2",
            "muzzle_bone": [
                "socket_main_muzzle"
            ],
            "projectiles_per_fire": 1,
            "record_index": 2,
            "spec_id": "/pa/units/sea/l_destroyer/l_destroyer_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Naval",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Basic",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Custom1"
    ]
}