Bowhead (l_destroyer) - /pa/units/sea/l_destroyer/l_destroyer.json

Destroyer - High damage. Long range. Attacks land and sea targets.
{
  "display_name": "!LOC:Bowhead",
  "description": "!LOC:Destroyer - High damage. Long range. Attacks land and sea targets.",
  "TEMP_texelinfo": 22.1895,
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/sea/destroyer_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    }
  },
  "base_spec": "/pa/units/sea/base_ship/base_ship.json",
  "build_metal_cost": 800,
  "events": {
    "died": {
      "audio_cue": "/SE/Death/Sea_large",
      "effect_scale": 1.0
    },
    "fired0": {
      "audio_cue": "/SE/Weapons/sea/destroyer_fire",
      "effect_scale": 5.0,
      "effect_spec": "/pa/units/sea/l_destroyer/muzzle_flash.pfx socket_small_left_muzzle"
    },
    "fired1": {
      "audio_cue": "/SE/Weapons/sea/destroyer_fire",
      "effect_scale": 5.0,
      "effect_spec": "/pa/units/sea/l_destroyer/muzzle_flash.pfx socket_small_right_muzzle"
    },
    "fired2": {
      "audio_cue": "/SE/Weapons/sea/destroyer_fire",
      "effect_scale": 5.0,
      "effect_spec": "/pa/units/sea/l_destroyer/muzzle_flash.pfx socket_main_muzzle"
    }
  },
  "fx_offsets": [
    {
      "filename": "/pa/units/sea/destroyer/destroyer_wake.pfx",
      "type": "moving_forward"
    }
  ],
  "guard_layer": "WL_AnySurface",
  "max_health": 1900,
  "mesh_bounds": [
    4,
    24,
    7
  ],
  "model": {
    "animtree": "/pa/anim/anim_trees/l_destroyer_anim_tree.json",
    "filename": "/pa/units/sea/l_destroyer/l_destroyer.papa"
  },
  "navigation": {
    "acceleration": 50,
    "brake": 90,
    "move_speed": 12,
    "park_stamp_cost": 20,
    "park_stamp_type": "box",
    "turn_speed": 40
  },
  "nearby_target_tick_update_interval": 15,
  "physics": {
    "radius": 3
  },
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 180,
          "shape": "capsule"
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 180,
          "shape": "capsule"
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -28
  },
  "spawn_layers": "WL_DeepWater",
  "tools": [
    {
      "aim_bone": "bone_small_pitch_left",
      "fire_event": "fired0",
      "muzzle_bone": [
        "socket_small_left_muzzle"
      ],
      "projectiles_per_fire": 1,
      "record_index": 0,
      "spec_id": "/pa/units/sea/l_destroyer/l_destroyer_tool_weapon.json"
    },
    {
      "aim_bone": "bone_small_pitch_right",
      "fire_event": "fired1",
      "muzzle_bone": [
        "socket_small_right_muzzle"
      ],
      "projectiles_per_fire": 1,
      "record_index": 1,
      "spec_id": "/pa/units/sea/l_destroyer/l_destroyer_tool_weapon.json"
    },
    {
      "aim_bone": "bone_pitch_main",
      "fire_event": "fired2",
      "muzzle_bone": [
        "socket_main_muzzle"
      ],
      "projectiles_per_fire": 1,
      "record_index": 2,
      "spec_id": "/pa/units/sea/l_destroyer/l_destroyer_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Naval",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Basic",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_Custom1"
  ]
}