{
"display_name": "!LOC:Monstrosity",
"description": "!LOC:Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.",
"TEMP_texelinfo": 13,
"attachable": {
"offsets": {
"head": [
0,
0,
7.4
],
"root": [
0,
0,
0
]
}
},
"audio": {
"loops": {
"move": {
"cue": "/SE/Movement/bot/sniper_loop",
"flag": "vel_changed",
"should_start_func": "is_moving",
"should_stop_func": "is_not_moving"
}
},
"selection_response": {
"cue": "/SE/Selection/bot/sniper"
}
},
"base_spec": "/pa/units/land/base_bot/base_bot.json",
"build_metal_cost": 1700,
"events": {
"died": {
"effect_scale": 1.5
},
"fired0": {
"audio_cue": "/SE/Weapons/bot/sniper_fire",
"effect_spec": "/pa/units/land/l_bot_artillery_adv/muzzle_flash.pfx socket_muzzleMain /pa/units/land/l_bot_artillery_adv/ground_smoke.pfx bone_root"
},
"fired1": {
"audio_cue": "/SE/Weapons/bot/sniper_fire",
"effect_spec": "/pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleLeft01 /pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleRight01"
},
"fired2": {
"audio_cue": "/SE/Weapons/bot/sniper_fire",
"effect_spec": "/pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleLeft02 /pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleRight02"
}
},
"guard_layer": "WL_AnySurface",
"headlights": [
{
"bone": "bone_turret",
"color": [
0.75,
1,
1
],
"far_distance": 20,
"gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
"intensity": 1.4,
"near_distance": 1,
"near_height": 1.5,
"near_width": 1.5,
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
]
}
],
"lamps": [
{
"bone": "bone_head",
"color": [
1,
1,
1
],
"intensity": 2,
"offset": [
0,
-0.6,
0
],
"radius": 1
},
{
"bone": "bone_weapon",
"color": [
1,
1,
1
],
"intensity": 2,
"offset": [
2,
-0.9,
0.625
],
"radius": 1.5
}
],
"max_health": 4000,
"mesh_bounds": [
10,
12,
12
],
"model": {
"animations": {
"idle": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_idle.papa",
"walk": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_walk.papa"
},
"animtree": "/pa/anim/anim_trees/l_bot_artillery_adv_anim_tree.json",
"filename": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv.papa",
"walk_speed": 4
},
"navigation": {
"acceleration": 10,
"aggressive_distance": 90,
"brake": -1,
"group_preference": "front",
"move_speed": 12,
"turn_accel": 45,
"turn_speed": 45
},
"nearby_target_tick_update_interval": 15,
"physics": {
"radius": 3.5
},
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 100,
"shape": "capsule"
}
]
}
},
"selection_icon": {
"diameter": -19
},
"tools": [
{
"aim_bone": "bone_turret",
"fire_event": "fired0",
"muzzle_bone": "socket_muzzleMain",
"record_index": 0,
"spec_id": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_tool_weapon.json"
},
{
"aim_bone": "bone_turretLeft",
"fire_event": "fired1",
"muzzle_bone": [
"socket_muzzleRight01",
"socket_muzzleLeft01"
],
"projectiles_per_fire": 1,
"record_index": 1,
"spec_id": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_light_tool_weapon.json"
},
{
"aim_bone": "bone_turretRight",
"fire_event": "fired2",
"muzzle_bone": [
"socket_muzzleRight02",
"socket_muzzleLeft02"
],
"projectiles_per_fire": 1,
"record_index": 2,
"spec_id": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_light_tool_weapon.json"
}
],
"transportable": {
"size": 1
},
"unit_types": [
"UNITTYPE_Bot",
"UNITTYPE_Mobile",
"UNITTYPE_Offense",
"UNITTYPE_Land",
"UNITTYPE_Heavy",
"UNITTYPE_Advanced",
"UNITTYPE_FactoryBuild",
"UNITTYPE_Custom1"
]
}