Monstrosity (l_bot_artillery_adv) - /pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv.json

Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.
{
    "display_name": "!LOC:Monstrosity",
    "description": "!LOC:Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.",
    "TEMP_texelinfo": 13,
    "attachable": {
        "offsets": {
            "head": [
                0,
                0,
                7.4
            ],
            "root": [
                0,
                0,
                0
            ]
        }
    },
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/bot/sniper_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/bot/sniper"
        }
    },
    "base_spec": "/pa/units/land/base_bot/base_bot.json",
    "build_metal_cost": 1700,
    "events": {
        "died": {
            "effect_scale": 1.5
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/bot/sniper_fire",
            "effect_spec": "/pa/units/land/l_bot_artillery_adv/muzzle_flash.pfx socket_muzzleMain /pa/units/land/l_bot_artillery_adv/ground_smoke.pfx bone_root"
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/bot/sniper_fire",
            "effect_spec": "/pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleLeft01 /pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleRight01"
        },
        "fired2": {
            "audio_cue": "/SE/Weapons/bot/sniper_fire",
            "effect_spec": "/pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleLeft02 /pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzleRight02"
        }
    },
    "guard_layer": "WL_AnySurface",
    "headlights": [
        {
            "bone": "bone_turret",
            "color": [
                0.75,
                1,
                1
            ],
            "far_distance": 20,
            "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
            "intensity": 1.4,
            "near_distance": 1,
            "near_height": 1.5,
            "near_width": 1.5,
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ]
        }
    ],
    "lamps": [
        {
            "bone": "bone_head",
            "color": [
                1,
                1,
                1
            ],
            "intensity": 2,
            "offset": [
                0,
                -0.6,
                0
            ],
            "radius": 1
        },
        {
            "bone": "bone_weapon",
            "color": [
                1,
                1,
                1
            ],
            "intensity": 2,
            "offset": [
                2,
                -0.9,
                0.625
            ],
            "radius": 1.5
        }
    ],
    "max_health": 4000,
    "mesh_bounds": [
        10,
        12,
        12
    ],
    "model": {
        "animations": {
            "idle": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_idle.papa",
            "walk": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_walk.papa"
        },
        "animtree": "/pa/anim/anim_trees/l_bot_artillery_adv_anim_tree.json",
        "filename": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv.papa",
        "walk_speed": 4
    },
    "navigation": {
        "acceleration": 10,
        "aggressive_distance": 90,
        "brake": -1,
        "group_preference": "front",
        "move_speed": 12,
        "turn_accel": 45,
        "turn_speed": 45
    },
    "nearby_target_tick_update_interval": 15,
    "physics": {
        "radius": 3.5
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -15
    },
    "tools": [
        {
            "aim_bone": "bone_turret",
            "fire_event": "fired0",
            "muzzle_bone": "socket_muzzleMain",
            "record_index": 0,
            "spec_id": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_tool_weapon.json"
        },
        {
            "aim_bone": "bone_turretLeft",
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_muzzleRight01",
                "socket_muzzleLeft01"
            ],
            "projectiles_per_fire": 1,
            "record_index": 1,
            "spec_id": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_light_tool_weapon.json"
        },
        {
            "aim_bone": "bone_turretRight",
            "fire_event": "fired2",
            "muzzle_bone": [
                "socket_muzzleRight02",
                "socket_muzzleLeft02"
            ],
            "projectiles_per_fire": 1,
            "record_index": 2,
            "spec_id": "/pa/units/land/l_bot_artillery_adv/l_bot_artillery_adv_light_tool_weapon.json"
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Bot",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Land",
        "UNITTYPE_Heavy",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Custom1"
    ]
}