Umbrella (ion_defense) - /pa/units/orbital/ion_defense/ion_defense.json

Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.
{
    "display_name": "Umbrella",
    "description": "!LOC:Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.",
    "TEMP_texelinfo": 32.1806,
    "area_build_separation": 50,
    "area_build_type": "Sphere",
    "atrophy_cool_down": 15.0,
    "atrophy_rate": 29.16667,
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 900,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/structure_small"
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/orb/umbrella_laser_fire",
            "effect_spec": "/pa/units/orbital/ion_defense/ion_defense_muzzle_flash.pfx socket_muzzle01"
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/orb/umbrella_mis_anti_unitcannon_fire"
        },
        "died": {
            "audio_cue": "/SE/Death/structure_small",
            "effect_scale": 1.0
        }
    },
    "guard_layer": "WL_Orbital",
    "lamps": [
        {
            "offset": [
                -8.0,
                8.0,
                4.22
            ],
            "radius": 5.0,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 5.75
        },
        {
            "offset": [
                2.8,
                -4.8,
                0
            ],
            "radius": 8.0,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 2.0,
            "bone": "bone_pitch"
        },
        {
            "offset": [
                -2.8,
                -4.8,
                0
            ],
            "radius": 8.0,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 2.0,
            "bone": "bone_pitch"
        }
    ],
    "max_health": 900,
    "mesh_bounds": [
        19,
        20.6558,
        15.4
    ],
    "model": [
        {
            "layer": "WL_LandHorizontal",
            "filename": "/pa/units/orbital/ion_defense/ion_defense.papa",
            "animtree": "/pa/anim/anim_trees/ion_defense_anim_tree.json",
            "skirt_decal": "/pa/effects/specs/skirt_ion_defense.json"
        },
        {
            "layer": "WL_WaterSurface",
            "filename": "/pa/units/sea/ion_defense/ion_defense.papa",
            "animtree": "/pa/anim/anim_trees/ion_defense_anim_tree.json"
        }
    ],
    "physics": {
        "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface"
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "orbital",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 500
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 34.0
    },
    "show_in_orbital_layer": false,
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "spec_id": "/pa/units/orbital/ion_defense/ion_defense_tool_weapon.json",
            "aim_bone": "bone_turret",
            "record_index": 0,
            "fire_event": "fired0",
            "muzzle_bone": [
                "socket_muzzle01"
            ]
        },
        {
            "spec_id": "/pa/units/orbital/ion_defense/ion_defense_tool_antidrop.json",
            "aim_bone": "bone_turret",
            "record_index": 1,
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_muzzle02",
                "socket_muzzle03"
            ]
        }
    ],
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Structure",
        "UNITTYPE_Basic",
        "UNITTYPE_Defense",
        "UNITTYPE_OrbitalDefense",
        "UNITTYPE_FabBuild",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_CombatFabAdvBuild",
        "UNITTYPE_CmdBuild"
    ]
}