Umbrella (ion_defense) - /pa/units/orbital/ion_defense/ion_defense.json

Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.
{
  "display_name": "Umbrella",
  "description": "!LOC:Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.",
  "TEMP_texelinfo": 32.1806,
  "area_build_separation": 50,
  "area_build_type": "Sphere",
  "atrophy_cool_down": 15.0,
  "atrophy_rate": 29.16667,
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 900,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/structure_small"
    },
    "fired0": {
      "audio_cue": "/SE/Weapons/orb/umbrella_laser_fire",
      "effect_spec": "/pa/units/orbital/ion_defense/ion_defense_muzzle_flash.pfx socket_muzzle01"
    },
    "fired1": {
      "audio_cue": "/SE/Weapons/orb/umbrella_mis_anti_unitcannon_fire"
    },
    "died": {
      "audio_cue": "/SE/Death/structure_small",
      "effect_scale": 1.0
    }
  },
  "guard_layer": "WL_Orbital",
  "lamps": [
    {
      "offset": [
        -8.0,
        8.0,
        4.22
      ],
      "radius": 5.0,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 5.75
    },
    {
      "offset": [
        2.8,
        -4.8,
        0
      ],
      "radius": 8.0,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 2.0,
      "bone": "bone_pitch"
    },
    {
      "offset": [
        -2.8,
        -4.8,
        0
      ],
      "radius": 8.0,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 2.0,
      "bone": "bone_pitch"
    }
  ],
  "max_health": 900,
  "mesh_bounds": [
    19,
    20.6558,
    15.4
  ],
  "model": [
    {
      "layer": "WL_LandHorizontal",
      "filename": "/pa/units/orbital/ion_defense/ion_defense.papa",
      "animtree": "/pa/anim/anim_trees/ion_defense_anim_tree.json",
      "skirt_decal": "/pa/effects/specs/skirt_ion_defense.json"
    },
    {
      "layer": "WL_WaterSurface",
      "filename": "/pa/units/sea/ion_defense/ion_defense.papa",
      "animtree": "/pa/anim/anim_trees/ion_defense_anim_tree.json"
    }
  ],
  "physics": {
    "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface"
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "orbital",
          "channel": "sight",
          "shape": "capsule",
          "radius": 500
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 34.0
  },
  "show_in_orbital_layer": false,
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/orbital/ion_defense/ion_defense_tool_weapon.json",
      "aim_bone": "bone_turret",
      "record_index": 0,
      "fire_event": "fired0",
      "muzzle_bone": [
        "socket_muzzle01"
      ]
    },
    {
      "spec_id": "/pa/units/orbital/ion_defense/ion_defense_tool_antidrop.json",
      "aim_bone": "bone_turret",
      "record_index": 1,
      "fire_event": "fired1",
      "muzzle_bone": [
        "socket_muzzle02",
        "socket_muzzle03"
      ]
    }
  ],
  "unit_types": [
    "UNITTYPE_Custom58",
    "UNITTYPE_Structure",
    "UNITTYPE_Basic",
    "UNITTYPE_Defense",
    "UNITTYPE_OrbitalDefense",
    "UNITTYPE_FabBuild",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_CombatFabAdvBuild",
    "UNITTYPE_CmdBuild"
  ]
}